Post by Da Pwny on Apr 22, 2008 21:44:03 GMT -5
well, while I try and think of a starting place, here's some basic info (as well as the actual discussion page for it). sry for the delays, but I've been busy trying to come up with stuff and for some reason my brain refuses to cooperate... figures >.>
Locations:
--K'nartel: overall name for the northern regions; covered almost year-round in snow, with a very brief intermission for summer. Its peoples are hardy and resilient, bearing the cold for the most part since they first moved here. Is also home to demons whom frequently attack and periodically raid villages, searching for anything... 'useful'.
--Paradise: aptly named, this is the main city within the RP. Massive in size, it is the last stronghold of humanity as well as the only city with heavenly protection. It is the base of operations for VTEC (Valkrys Tactical Evaluation Center), which provides active, real-time decision making for each of the current five squads.
--Chapel: where the story actually begins. Supposedly belongs to an extinct order of monks who worshiped a goddess of some kind..
People:
--Hume: simple in mind and function, they are the basic population of K'nartel. Human for the most part, they live mostly in settlements scattered all about the Highlands, fearful of demons whom murder and plunder. Ever since the fall of the gods some four millenia ago, they've been left unprotected and rarely fight back until recently. But their efforts could soon backfire...
--Wanderers: Hume who've braved the elements and lived outside the city walls. Although city-dwelling Hume usually refer to these people as "savages" and "barbarians", they make some of the best soldiers around, as fearless and frighteningly tough as the creatures they live around. Some live in nomadic settlements, while others dare to make residence within abandoned cities that were ruined by demons. Their reasons for leaving the city behind vary; for some, they were born out here, and others are escaped criminals or refugees for one reason or another. Whatever the reason, they challenge Mother Nature head-on, and only the strongest of them survive; just like it should be, as some would say...
--Valkrys: young Hume females that brave the dangers of having artifacts surgically implanted within them, which in turn give them unnatural abilities. Whether contracted by their superiors or owned by the government, all of them are named as such. They are revered by the general populace, but in general, their actual combat potential isn't a huge leap forward, and survivability with current measures has been rated at nearly suicidal. Advancements in genetics and bioscience since the first subjects were created have increased life span, but for the most part, it is believed that training is to blame. Attempts to create male subjects as such have thus far failed for unknown reasons.
--Devils/Demons: whatever name they are called, demons are considered evil by the general population of Hume, said to kill without discrimination or mercy. The antithesis of the gods, they are generally warrior-like, and prefer more brutal tactics to bring about retribution. However, something is seriously amiss with their image, as some will come to find out soon enough...
--Valkyries: an ancient group of second-level goddesses whom were said to guide those honored souls whom died in battle to the heavens. Along with the gods, they were believed to have been wiped out. However, as it happened so long ago, few records exist to confirm or deny this common belief...
--The Unspeakable Ones: believed to have been created by demons, they were described as being the most horrific beings ever to walk the planet, sweeping over the god's haven like a tidal wave. However, no record of sightings in modern times have been recorded, so no one really knows what they were or where they came from...
Technical Terms:
--Floating implant: All Valkrys units are outfitted with a retinal scanning device, which helps them to determine distances, speeds, and locations of hostiles and/or friendly units, take in updated information, and target anything within their line of vision. Distance, accuracy, and the like are determined by user; although it enhances vision, it is also limited to how well the user can see, track, and so on naturally. The circular receptical within the implant locks on only when the user directs attention to a subject instead of doing so automatically, hence why the entire piece is called a "floating" implant.
*check back frequently for more updates*
Locations:
--K'nartel: overall name for the northern regions; covered almost year-round in snow, with a very brief intermission for summer. Its peoples are hardy and resilient, bearing the cold for the most part since they first moved here. Is also home to demons whom frequently attack and periodically raid villages, searching for anything... 'useful'.
--Paradise: aptly named, this is the main city within the RP. Massive in size, it is the last stronghold of humanity as well as the only city with heavenly protection. It is the base of operations for VTEC (Valkrys Tactical Evaluation Center), which provides active, real-time decision making for each of the current five squads.
--Chapel: where the story actually begins. Supposedly belongs to an extinct order of monks who worshiped a goddess of some kind..
People:
--Hume: simple in mind and function, they are the basic population of K'nartel. Human for the most part, they live mostly in settlements scattered all about the Highlands, fearful of demons whom murder and plunder. Ever since the fall of the gods some four millenia ago, they've been left unprotected and rarely fight back until recently. But their efforts could soon backfire...
--Wanderers: Hume who've braved the elements and lived outside the city walls. Although city-dwelling Hume usually refer to these people as "savages" and "barbarians", they make some of the best soldiers around, as fearless and frighteningly tough as the creatures they live around. Some live in nomadic settlements, while others dare to make residence within abandoned cities that were ruined by demons. Their reasons for leaving the city behind vary; for some, they were born out here, and others are escaped criminals or refugees for one reason or another. Whatever the reason, they challenge Mother Nature head-on, and only the strongest of them survive; just like it should be, as some would say...
--Valkrys: young Hume females that brave the dangers of having artifacts surgically implanted within them, which in turn give them unnatural abilities. Whether contracted by their superiors or owned by the government, all of them are named as such. They are revered by the general populace, but in general, their actual combat potential isn't a huge leap forward, and survivability with current measures has been rated at nearly suicidal. Advancements in genetics and bioscience since the first subjects were created have increased life span, but for the most part, it is believed that training is to blame. Attempts to create male subjects as such have thus far failed for unknown reasons.
--Devils/Demons: whatever name they are called, demons are considered evil by the general population of Hume, said to kill without discrimination or mercy. The antithesis of the gods, they are generally warrior-like, and prefer more brutal tactics to bring about retribution. However, something is seriously amiss with their image, as some will come to find out soon enough...
--Valkyries: an ancient group of second-level goddesses whom were said to guide those honored souls whom died in battle to the heavens. Along with the gods, they were believed to have been wiped out. However, as it happened so long ago, few records exist to confirm or deny this common belief...
--The Unspeakable Ones: believed to have been created by demons, they were described as being the most horrific beings ever to walk the planet, sweeping over the god's haven like a tidal wave. However, no record of sightings in modern times have been recorded, so no one really knows what they were or where they came from...
Technical Terms:
--Floating implant: All Valkrys units are outfitted with a retinal scanning device, which helps them to determine distances, speeds, and locations of hostiles and/or friendly units, take in updated information, and target anything within their line of vision. Distance, accuracy, and the like are determined by user; although it enhances vision, it is also limited to how well the user can see, track, and so on naturally. The circular receptical within the implant locks on only when the user directs attention to a subject instead of doing so automatically, hence why the entire piece is called a "floating" implant.
*check back frequently for more updates*