Post by shaio on Jan 30, 2009 6:25:50 GMT -5
I tried this rp before on this forum ages ago, however i regretfully allowed it to die, mostly my fualt, but who can expect a 4 hour road trip to turn into a 2 week drinking binge?
I certianlly didn't.
A great storm rages outside, and a small group of children huddle together in the second story of a small home.
They can hear the jeering of the warlords men, and the screams of the villages woman.
It was these children that were given the vision, they prophecy.
They knew what they had to do, unite Khalathir at all costs.
That very night, the second the warlords troops had fallen to slumber these children fled the village, each in a different direction, each to master the ways of war.
For the prophecy told them, they must unite Khalathir, and forge it into an empire, and there only hope of achieving that, was by the tip of an iron blade.
Khalathir is a barbaric country, ruled by dozens of constantly feuding warlords, who know little to nothing of mercy, the north eastern part of the country is a deep forest, stretching for miles, and miles before meeting the border of the elven kingdom of Sael-Eth'ran.
To the south are great plains, and the West a looming mountain range that seems to kill any who dare enter it, men speak of vile beasts lurking here.
Villages, and towns are scattered about the land, although most who dwell in the Western most part of the land are nomadic people.
South of Kalathir past the great planes are mercantile states of Serelon, hugging to the western sea.
Typically Serelon is a place of city states, ruled by councils or merchant conglomerates, usually lacking any standing army's, but with enough gold to bring mercenaries running from across the whole world.
East of Serelon is Thir, a country renowned for its religious fervor, even if it seems every 10 years or so there killing, maiming, and burning in the name of a new god.
Five years ago this country managed to rouse an army of nearly 10 thousand fanatics to invade Kalathir, the response was the coalition of warlords, which brutally crushed the said force, and then brought thir right to its knees.
This conquest however ended in one night, the coalition was ended in one assassination attempt by a rival warlord that quickly escalated into a fullout war within the coalitions camp, its recorded as Kalathirs single bloodiest battle.
East of Serelon, over a small stretch of sea are the isles of Carak, barbaric as Kalathir, and as fanatical as thir.
They harras the shipping lanes of serelon, exporting but two things, vicious pirates, and raiders combined with a steady supply of mercenaries.
South of Serelon and Thir lies of swamp of Kren, an inhospitable land that only houses and quarath, a fanatical religious order that worships a goddess of war.
There is no historical record that so much mentions this place and peace in the same paragraph
Finally north of Kalathir lives Verr'kannish, the land of beast, inhabited by demi-humans like orcs, goblins, and many other races, theve never posed any threat, as no sizable force has ever assembled here.
Iljar sea is impassable, it boils 4 months out of the year, and the rest of time is harried by storms.
Noone knows the reason for this.
We start already with our fledgling empires, wither you've been in contact with any of the others is up to you, keep things small at the start.
I'm not exactly sure what else to say, magic is all good, so long as it has a sort a primitiveness to it.
other then that, any interest, any suggestions?
Char sheet.
Name: Isferg Nagal.
Age: 27
Appearance: Tall dark haired man, with a narrow face, bent nose, and dark blue eyes.
Armament: Isferg wields a recurved bow, a lance, and a warhammer.
HE wears amour made of overlapping Iron plates, it covers his full body, and includes an armored skirt split down the center to protect his legs, and has a large bronze bound cavalry shield strapped to his left arm, an eagle with an iron blade clutched in its talons freshly pained on it.
His mount a large black warhorse, and is similarly armored, only with its heck, and head coated in spikes.
Abilities: Isferg is a extremely skilled mounted fighter, and a reasonably good shot with a bow, he fights better mounted then on foot.
Inspires the men who fight under him, and and terrifys those who fight against him, few are able to stand against his charge, and they know it.
Skilled at stratergy, command, and organization, not so skilled in other aspects of rulership.
Persona: Isferg can be described in one word, driven, he pursues peace for kalathir above all else, to the point that he doesent even care who ends up ruling, so long as he sees that person as someone able to maintain peace and order, without brutality.
This singleminded determination, and pursuit of his goals has left him with few freinds
Isferg still lives as he did when he was a commander in the hasserian army, he doesent allow himself a comfort he cannot also provide to his men, if they sleep in the dirt, so does he, if they go hungry, he does aswell.
Bio/history: Isferg left Khalathir at the age of seven, with a 19 year old boy named Serriaz, however they were attacked shortly after leavening.
Isferg was sold into slavery and shipped across the sea, only to escape his slavery 2 years later, where be began to train in the arts of war, however this was not to be.
At the age of ten he was conscripted into the Hasserain army, and forced into a long bloody campaign that lasted almost 6 years, during this time he managed to acquire a mount from a felled enemy.
He wen't on to rise through the ranks until he became a prized cavalry commander of one of the emperors eleite cavalry divisions.
Shortly after the sacking of a city he left, carrying a great deal of looted gold with him, he soon made his way back to kalathir, where he began to carve out a small empire along the kern river.
Followers/Troops:
60 mixed infantry, axe, sword, and sheild, all with atleast sheilds and leather armor.
80 spearmen, all with atleast leather armor, and sheilds of good quality. Well trained, and disiplined.
40 assorted archers, varying kinds of bows, mostly voulenteers, poorly trained, but experienced archers.
30 horse archers, mostly nomads who'uve joined isfergs cuase, bows and small horses, mostly unarmored.
15 heavy cavalry, armored as isfeg is, having defected and followed him from the Hasserian army, thou there numbers are small these are truely fearsome warriors.
Holdings A small area to east of Kern river,( main river running down though kalathir)bordering the forests. Including one quickly growing city, and a few large towns.
Other:
Isferg is liked by his men, and the civilians he rules over, many see him as a hero.
He seeks to build a trade empire along the kern river, and use the profits to bring the rest of Kalathir under his control.
His mount is a large, exceptionally vicious warhorse named storm, it won't let anyone but Isferg, and a few select others approach it.
As a side note, noone on this world has ever heard of steel, most weapons armor, and tools are made of bronze, iron is abundant but rarely used.
I certianlly didn't.
A great storm rages outside, and a small group of children huddle together in the second story of a small home.
They can hear the jeering of the warlords men, and the screams of the villages woman.
It was these children that were given the vision, they prophecy.
They knew what they had to do, unite Khalathir at all costs.
That very night, the second the warlords troops had fallen to slumber these children fled the village, each in a different direction, each to master the ways of war.
For the prophecy told them, they must unite Khalathir, and forge it into an empire, and there only hope of achieving that, was by the tip of an iron blade.
Khalathir is a barbaric country, ruled by dozens of constantly feuding warlords, who know little to nothing of mercy, the north eastern part of the country is a deep forest, stretching for miles, and miles before meeting the border of the elven kingdom of Sael-Eth'ran.
To the south are great plains, and the West a looming mountain range that seems to kill any who dare enter it, men speak of vile beasts lurking here.
Villages, and towns are scattered about the land, although most who dwell in the Western most part of the land are nomadic people.
South of Kalathir past the great planes are mercantile states of Serelon, hugging to the western sea.
Typically Serelon is a place of city states, ruled by councils or merchant conglomerates, usually lacking any standing army's, but with enough gold to bring mercenaries running from across the whole world.
East of Serelon is Thir, a country renowned for its religious fervor, even if it seems every 10 years or so there killing, maiming, and burning in the name of a new god.
Five years ago this country managed to rouse an army of nearly 10 thousand fanatics to invade Kalathir, the response was the coalition of warlords, which brutally crushed the said force, and then brought thir right to its knees.
This conquest however ended in one night, the coalition was ended in one assassination attempt by a rival warlord that quickly escalated into a fullout war within the coalitions camp, its recorded as Kalathirs single bloodiest battle.
East of Serelon, over a small stretch of sea are the isles of Carak, barbaric as Kalathir, and as fanatical as thir.
They harras the shipping lanes of serelon, exporting but two things, vicious pirates, and raiders combined with a steady supply of mercenaries.
South of Serelon and Thir lies of swamp of Kren, an inhospitable land that only houses and quarath, a fanatical religious order that worships a goddess of war.
There is no historical record that so much mentions this place and peace in the same paragraph
Finally north of Kalathir lives Verr'kannish, the land of beast, inhabited by demi-humans like orcs, goblins, and many other races, theve never posed any threat, as no sizable force has ever assembled here.
Iljar sea is impassable, it boils 4 months out of the year, and the rest of time is harried by storms.
Noone knows the reason for this.
We start already with our fledgling empires, wither you've been in contact with any of the others is up to you, keep things small at the start.
I'm not exactly sure what else to say, magic is all good, so long as it has a sort a primitiveness to it.
other then that, any interest, any suggestions?
Char sheet.
[b]Name:[/b]
[b]Age:[/b](Keep in mind that theve been away for 15 years)
[b]Sex:[/b]
[b]Appearance:[/b]
[b]Equipment:[/b]
[b]Abilities:[/b]
[b]Persona:[/b]
[b]Bio/history: [/b]
[b]Followers/Troops: [/b]
[b]Other:[/b]
[b]Holdings[/b]
Name: Isferg Nagal.
Age: 27
Appearance: Tall dark haired man, with a narrow face, bent nose, and dark blue eyes.
Armament: Isferg wields a recurved bow, a lance, and a warhammer.
HE wears amour made of overlapping Iron plates, it covers his full body, and includes an armored skirt split down the center to protect his legs, and has a large bronze bound cavalry shield strapped to his left arm, an eagle with an iron blade clutched in its talons freshly pained on it.
His mount a large black warhorse, and is similarly armored, only with its heck, and head coated in spikes.
Abilities: Isferg is a extremely skilled mounted fighter, and a reasonably good shot with a bow, he fights better mounted then on foot.
Inspires the men who fight under him, and and terrifys those who fight against him, few are able to stand against his charge, and they know it.
Skilled at stratergy, command, and organization, not so skilled in other aspects of rulership.
Persona: Isferg can be described in one word, driven, he pursues peace for kalathir above all else, to the point that he doesent even care who ends up ruling, so long as he sees that person as someone able to maintain peace and order, without brutality.
This singleminded determination, and pursuit of his goals has left him with few freinds
Isferg still lives as he did when he was a commander in the hasserian army, he doesent allow himself a comfort he cannot also provide to his men, if they sleep in the dirt, so does he, if they go hungry, he does aswell.
Bio/history: Isferg left Khalathir at the age of seven, with a 19 year old boy named Serriaz, however they were attacked shortly after leavening.
Isferg was sold into slavery and shipped across the sea, only to escape his slavery 2 years later, where be began to train in the arts of war, however this was not to be.
At the age of ten he was conscripted into the Hasserain army, and forced into a long bloody campaign that lasted almost 6 years, during this time he managed to acquire a mount from a felled enemy.
He wen't on to rise through the ranks until he became a prized cavalry commander of one of the emperors eleite cavalry divisions.
Shortly after the sacking of a city he left, carrying a great deal of looted gold with him, he soon made his way back to kalathir, where he began to carve out a small empire along the kern river.
Followers/Troops:
60 mixed infantry, axe, sword, and sheild, all with atleast sheilds and leather armor.
80 spearmen, all with atleast leather armor, and sheilds of good quality. Well trained, and disiplined.
40 assorted archers, varying kinds of bows, mostly voulenteers, poorly trained, but experienced archers.
30 horse archers, mostly nomads who'uve joined isfergs cuase, bows and small horses, mostly unarmored.
15 heavy cavalry, armored as isfeg is, having defected and followed him from the Hasserian army, thou there numbers are small these are truely fearsome warriors.
Holdings A small area to east of Kern river,( main river running down though kalathir)bordering the forests. Including one quickly growing city, and a few large towns.
Other:
Isferg is liked by his men, and the civilians he rules over, many see him as a hero.
He seeks to build a trade empire along the kern river, and use the profits to bring the rest of Kalathir under his control.
His mount is a large, exceptionally vicious warhorse named storm, it won't let anyone but Isferg, and a few select others approach it.
As a side note, noone on this world has ever heard of steel, most weapons armor, and tools are made of bronze, iron is abundant but rarely used.