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Post by knightc3 on Dec 25, 2008 5:01:01 GMT -5
-_-
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Post by The Mammoth on Dec 25, 2008 7:54:19 GMT -5
guess what that means knight?
You and Caleb get to drive the story!!! lol
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Post by knightc3 on Dec 25, 2008 10:20:58 GMT -5
Thanks for the christmas gift Grimm. -_-
Lol, have a great time doing what you do Grimm. See ya... maybe.
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Post by Vaidia on Jan 10, 2009 23:07:50 GMT -5
Name: Laeyina “Lola” Lokeyta Age: 24 Gender: Female Race: Human
Class: Ranged Weapon Specialist. Job: Ex-Assassin, Wanderer. Weapon: She uses a variety of ranged weapons, from throwing knives and javelins; to any type of bow or crossbow and can even operate some guns. She lays her preferences in a small, light-weight repeating crossbow (which she, along with a few throwing knives, almost always has with her) and a longbow (she only brings this into battle).
Abilities: “Treasurer's Eye”. She can see where items are located as long as she knows what it looks like and what it is called. The center of this power is her right eye, which is an enchanted item.
Appearance: Lola is 5'8” tall and quite charming looking lady. She has an elegant body, waning athletic build, and attractive curves. Her skin is fair, but looks pale compared to the dark brown of her hair, which is normally styled in a loose braid (reaches her lower back), with one clump tied off from it and draping over her left shoulder (mid-body length). Part of her hair is also cut short, framing her beautifully sinister face delicately. Lola's eyes are, due to the item she has, are different from each other. Her left eye is a dark emerald, while her left iris is actually made from one, as well as the pupil being shaped like a compass rose.
Lola normally wears slightly more feminine clothing, though it rarely impedes her traveling. She favours wearing light coloured clothing, one of her favourite styles being a low-cut, mid-thigh-length shirt with canon sleeves (there is a long slit going from her shoulder, but it doesn't split because of two buttons by her elbow keeping it together) with a thick, black shined-leather belt around that. The belt is used to hold various supplies, from a coin 'pocket' to storage for knives, while still looking fashionable. She does wear black, knee-length leggings under this, and brown soft-leather ankle boots.
Because of some happenings, Lola has some markings from a scroll-spell she has cast on herself. They cannot be seen normally, she having them mostly covered by her clothing, but what they do look like is nothing too intricate. On her arms, she has a line running from elbow up across her shoulder on back, where the lines from both arms conjoin and reaches down to the small of her back. On her front, there is a W-shapped mark, the middle rise making a high-point on her front. The two arms of the “W” reach along her sides, connecting with the back and also, starting bu her hip bone, going down her leg until it reaches her knees. There are also two dots on her hands, which she normally covers with black, fingerless gloves.
History: Lola's parents were the owners of a small museum of odd artifacts who often hired assassins to help 'collect' various items for display. Yet, suspicions arose and word spread how the family came upon such items, and many of them were legally taken for use elsewhere. This left the Lokeyta family with little money and a large debt to pay to the Assassin's guild. They had hardly anything left, except Lola and one very valuable item (the only one that rightfully belonged to them). That item was the “Treasurer's Eye”, a enchanted false eye that allowed for the location of items. The decision was made, and they gave the valued possession to the Guild, but there was one catch.
They imbued the eye upon their four-year-old daughter, forcing the Guild to take the girl in order to obtain the item.
Lola was a very spiteful child, angry at her parents for throwing her away, angry at the Guild for being so greedy. Yet, she was very bright child and had potential to be, along with Treasurer's Eye, a very effective assassin. She was given education and training, and was easily one of the brightest students, though one of the least motivated. Lola was known to enjoy tormenting her 'fellow' classmates, playing mind games on them, testing their loyalty to the Guild and faith in themselves.
As Lola grew older and was finally trained enough to be sent on jobs, she was very unpopular with those in the Guild. She became very manipulative and often took precious (but not vital) things to blackmail those around her, sometimes to get something else from them, but mostly just for the thrill. She also kept those things to protect herself, knowing that if she didn't have something over some of the stronger members, they would not hesitate to 'correct' her when she spoke against them. Even with this, she still often got into fights, either with words (which she normally won) or with fists (not so lucky).
The time came for Lola to go on her first job, and who she was sent to kill and by who was very unexpected, but didn't surprise her. The contractor was her mother, and the target, her father. She was obedient in one thing, and that was eagerness to start and complete the job. But, Lola kept true to herself in, after collecting the reward from killing her father, she slew her mother as well. Finally, she had gotten back at her parents for throwing her out, but it wasn't so joyous a thing. Guilt tore at her, stronger than ever, but the girl did not understand how to cope with such a thing, or what the emotion even was. She twisted her mind into thinking it was a new level of joy and, from that point on, extensively enjoyed every kill she made.
Then, one day, Lola just left the Guild. Why she did was unknown, but many felt it unsafe that one so unstable and with such a 'dangerous' item as the Treasurer's Eye should be let into society. It was decided that, if she was unable to be convinced to return, that she would be removed. Her response was the killing of the 'messenger', leaving the guild no choice but to kill her. Instead of risking confronting her directly, a most horrible curse was put upon her, one that would, over time, destroy her from the inside, out.
If Lola didn't have the Treasurer's Eye and some of knowledge gained from being an assassin, the Guild would have gotten it's wish. She was able to locate and obtain a scroll that would prolong the effects of the curse, so long as she cast it every new moon. And thus, her life began anew, the guild thinking her dead and she wanting to live a life of normalcy, with the 'correct' emotions. She became a wanderer, roaming the lands as a street musician and using her Treasurer's Eye to help people find things they'd lost.
Recently, Lola has returned to Midvale, deciding that it was time to return a favour to an old friend.
Personality: Though she has grown more well-behaved over the years, Lola sometimes tends to be very manipulative and selfish when she wants something or, a recent improvement, when someone she likes wants something. She still has problems with her emotions, often not understanding what they are and mistaking them for something else. This makes her seem moody and unpredictable and sometimes cruel, but deep down, she is trying to be a better person.
Other: Her favorite food is cherries, her favorite recipe of it being a steak glaze. The markings on her body that maintain her spell is painted on by a tar-like ink that, like the spell, has to be renewed so it doesn't fade, though only about once a year. Also, in her wandering years, she played a Hardingfele, which often carries with her. She has a horse to help her carry her things. It is a Bay called Richard. Lola is also a self-taught ambidextrous.
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Post by knightc3 on Jan 11, 2009 19:24:24 GMT -5
Great profile.
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Post by The Mammoth on Jan 12, 2009 2:57:02 GMT -5
Agreed
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Post by Vaidia on Jan 12, 2009 8:31:02 GMT -5
Thank you. I may get a post up today, depending on my workload.
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Post by Da Pwny on Jan 24, 2009 21:02:12 GMT -5
*chirp chirp*
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Post by Crow on Jan 28, 2009 23:30:00 GMT -5
Not sure if everyone is alright with this instance of weirdness, so I'll hold off on posting until I get a few comments back.....
Name: Creperum(Darkness in Latin) Age: Estimated 89 Gender: Male Race: Unknown Job: Assassin of high risk targets/Inventor
Ability: Shadow and nightmare magics, as well as his unusual body, explained in history.
Weapons: Claws that reach through the sleaves.
Appearance: Normally appears as a dark cloaked figure wearing a blank white mask.
Attitude: It seems as if he is without emotion, and in actuality this is mostly accurate. The accident that left him as what he is saw to that. He is more or less a tortured thing, almost always in pain but letting nothing but that strange dark aura escape.
Background: Creperum was a dabbler in magiscience, the art of manipulating magic for new and more diverse purposes. During his work for the Guild, he was looking into the creation of golems through mercury. When he was finally ready to animate the liquid mercury, he hadn't realized that a lock of his hair had fallen into the mix. He could do little but stare in horror and confusion before the pool rose up to consume him. Left behind was nothing but a strange black area in the liquid, that slowly spread out through the rest. After being desposed of behind the current guild building as an unfortunate accident, the liquid turned black began to wriggle and move, slowly resolving it's form as a floating empty cloak. It quietly glided away from the building.
Through years of wandering, Creperum learned several things. The most important was how he was no longer human in any sence of the word. The second was how any animals and beings in tune with nature or the divine could notice him immediately. He was forced to flee often until he learned his third lesson. Only magic or magic items could truly harm him.
However, this also came with limits. Sunlight made him weak, and if that was coupled with stress he would lose the concentration needed to hold his form together. This often resulted in a strange black pool on the ground that confused most enemies enough to make them believe he vanished, died, or retreated through some sort of magic. As far as physical harm goes, it's unknown how he will actually die, but it is safe to assume that a magical weapon can do the job quite well.
The third part of his story sees him rejoining the Guild years later, and taking up the study of shadow magic, perhaps believing that the secret to returning his life lies there. He still studies his magics, growing ever stronger, and taking missions from the guild to test that knowledge and aquire funding for his various experiments.
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Post by Da Pwny on Jan 29, 2009 1:28:04 GMT -5
i think its either knight or M's turn, cause I can't do crap but lie on a bed in pain >.>
Crow: I can't think of a time when your characters have been anything but weirdness, or at the least, unconventional. as for whether it'll fit in, I think that's up to the current leader to make the call. personally, i think it to be a bit of a stretch x.<
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Post by knightc3 on Jan 29, 2009 4:48:38 GMT -5
Sounds like a cool character. Started off sounding like Darth Maul or something but definitely improved with the inhuman thing lol
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Post by The Mammoth on Jan 29, 2009 17:29:44 GMT -5
I need Knight to direct Horacius to swutch, and then I can post.
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Post by Da Pwny on Jan 29, 2009 17:46:23 GMT -5
who the hell is 'swutch'?
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Post by knightc3 on Jan 29, 2009 17:50:52 GMT -5
You, and I did.
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Post by Da Pwny on Jan 29, 2009 17:52:31 GMT -5
that's not my name :\ you must be referring to my retarded alter ego, whom I killed off a while ago with a spoon and a jar of Mayo. don't ask how that happened.
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