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Post by mutilateddragon on Jul 6, 2007 19:41:28 GMT -5
For "Beginnings of the New Realm"
Name: Erica Race: Elf (mutilated) Gender: Female Age: 100 (looks 20) History: Erica was born with her family in the deep forest of the North, inhabited by both unicorn and elf, mostly living together as one sufficient community. Erica was raised as any other elf, learning magic from the Elves and unicorns, as well as the ways of sword fighting and archery. She was born near the time of Demitrius' rise to power, and so to the ears of the quiet villages of the forest little word had been heard of the Mutilations and the capturing of mythical creatures. That was until the mages came through the thick woods in the dead of night for more unicorns to harvest. They entered through the messenger tunnels of the elves, which interconnect most Elf villages so that communication is not lost. Erica was luckily awake at the time and heard the Mages footsteps from her home high in the trees. After warning those in the houses near to her Erica tried running to the rest of the city to warn them of the intruders, only to find that she was too late, the city was already in flames. Everywhere she looked were Elves and Mages caught in bloody conflict. A large black dragon, half it's face covered in metal was spewing roaring black flames around the forest. On it's back a shabby metal cage filled with frightened creatures of the forest. Turning to run away from the massacre Erica ran into the other mages and was soon caught and carried to one of the many mages' giant, metal underground facilities. In that place Erica was tormented and tortured for weeks before they finally took her weak defenceless body to the Mutilation room to be ‘converted’. Fortunately for Erica a near by dragon was proving more difficult to handle, the mages had been stupid enough not to notice that she was the Dragon God of fire. Using the present distraction Erica was able to use new mechanic arm and eventually escape the facility. Personality: Erica is quite headstrong and very proud. She hates to be put down by anyone and will openly be aggressive to anyone who is rude to either her or family/friends. Also due to her pride, Erica can also be quite sarcastic and pedantic about others opinions. However, despite this she can be very sweet and a good-natured girl, who tries to make any situation sound more optimistic. Erica often keeps people at arm length upon first meetings and will simply leave the company she is in if she feels that they are wasting her time. Since the time in the facility of the mages Erica has now a tendency to become very defensive and self-conscious if anyone notices her arm or left side of her body. (Her whole left arm and left side is covered with thick metal plating down to the top of her right thigh. On her arm there are four metal spikes sticking out along her elbow.) Weapons: Erica uses a weapon that resembles a Chinese broadsword, with a black hilt and sheath attached to the left hand side of her belt, ornate markings of her village and rank stretching up the middle of the blade. Appearance: She has long light brown hair, braided into two thin plaits one on either side of her face, small beads of green and silver entwined within her hair. Her eyes are a shade of dark green, with a ring of blue around the outside of her irises, which will spread and cover the green when she is angry. Erica wears a thin long sleeved dark-green top that flows down to cover the backs of her hands, over the top of which is brown leather body armour spreading over her chest and her waist separately. On her legs tight fitting brown leather pants, the top of her left thigh covered by green silk that hangs from her belt. Erica wears plain black leather boots that reach up to her knees and on her left arm the four metal spikes are visible through the sleeve of her top. She wears a black glove over her left hand. Other: Erica can use a lot of magic, most of it associated with nature and the earth but she is adept in using some attacking magic as well.
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Post by HeLLsing on Jul 8, 2007 0:03:57 GMT -5
For Enter The Escape Name:Serge Age:19 Gender:Male Height:6'1 Weight:180 Race:Unknown Hair color:Black Eye color:Relly dark brown Special Abilties:If its a supernatural power, he has it.But He relly doesnt know how to use most of them.....yet. Personality:A Thrill seeker.He enjoys anything that gives him a Adrealine rush.When It comes to others he lets everyone else do the work. Apperance: History:When Serge was 15 the Human military broke into his house and took him away from his mother.He was embraced by a vampire and for the Frist time in history turned into a lycan at the same time.Makeing him a hybrid. He was then put in a champer for 4 years.Where scentist did lots of experiments on his body.He woke in a empty underground military base.Serge Found one Scentist that told him what he was and why him.Serge didnt like the answers so he Killed the scentist. The Experment Files on Serge in the Miltary bases Computers were deleted so no one knows what all Serge is.
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Post by Swift on Jul 10, 2007 12:52:24 GMT -5
*Throwing this up here so I don't forget about it, lol.* Name: Eve Age: 19 Gender: Female Race: Human Alignment: Neutral Class: Spiritualist Picture: Hair Color: Dark Crimson Eye Color: Yellow Skin Color: White/Tan --- Cloth over eyes: Faded white, with old blood stains near the eyes Weaved ‘hair snake’: Velvet-red with brass mouth Band around neck: Faded white with red boarders and black gem in center Cloths extending from band: Red with white boarder (includes circle at center point) Arm Cloths: Faded white with red designs—circles near wrist are black. --- Skirt waist band: Black with brass designs Main field of the skirt: Faded White Designs on fringes: Alternating black and red. Center draping cloth: Faded white with black edges --- Sandals: Faded white with light tan soles. Class Description (Spiritualist): A Spiritualist is one who, instead of fighting with physical means such as blades, arrows, or magic, uses powers that directly effect the souls of those around them in the environment. Some are able to leave behind their earth-bound body and wonder as about as their own ghostly soul, while the more wicked have the power to actually suck out of the lives of a living being and add its nourishment to their own. Spiritualists have a way with using very mysterious magic and sometimes necromancy to their own advantages, rather than summon the dead to fight for them. The art requires very strict discipline, and is, at times, extremely perilous; not many would-be Spiritualists have ever mastered their own abilities, because their souls have been lost in the process of training. Unlike conventional mages and wizards, each time they summon their powers is a matter of life and death, even for the most advanced of them. Personality: Anti-social and Mysterious. Eve rarely ever speaks to anyone, let alone travel with a group or ask others for assistance for things she knows she cannot do herself. Usually with her appearance, she seems very dark and not especially friendly—one could easily mistake her for a witch or necromancer, or otherwise some form of darker form of mage. The clothing she wears, and the way her hair overgrows over her eyes gives her the appearance of a mysterious outcast of sorts, one who lives in the dark away from other life for the sole fact that she despises all forms of worldly life. While some of this might not be especially true, she doesn’t talk enough to anyone for them to really find out. Usually making quick, dead-ended answers to questions when she absolutely must speak, she avoids speaking with people as much as bodily contact as small as shaking hands or purposely shoving someone out of the way; though it might seem like she only doesn’t because of her blindness (she wears a tight wrapping around her eyes.) Powers: As a Spiritualist, Eve excels in magic that directly affects others’ or her own soul each time she uses them; erasing the need to carry any sort of weapon with her. Essentially in her case, the mythic saying that one’s eyes are the windows to their soul is in fact, a very real reality to Eve. By removing the runed bandage and opening her eyes to the world, Eve’s soul escapes from her body, giving the same effect as if she had died, but her soul was still connected to the world. While this ritual happens, her body appears to be dead, although still kept alive by an extremely minute pulse—keeping her soul bound to its shell. Because her body is still living, Eve is able to return to it at any time, as long as her eyes are kept open to allow the ‘window’ for her to return through. As being said, if her bandage is replaced over her eyes, or her eyelids forced to close, she will be locked out of her body until they are reopened from their seals. Likewise, if Eve’s body is allowed to be killed while in its dormant state, her soul would be lost all the same. While outside of her body, Eve is allowed to see the world through a ghost’s perspective. While ghosts do not really have eyes, she can sense the living world around her to make up for eyes, with the exception of color or fine texture. However, because her spirit is still attached to a living body, she cannot pass through solid objects like stereotypic ghosts can, and actually can touch others as though she were still alive. Because of this, she is still able to interact with the world while as a ghost, knocking over books, picking up weapons, etc. However, one strict rule of her powers is that she cannot directly destroy any living thing, from people to animals and simple plants—doing so would bring upon the penalty of her own soul plummeting into hell instantly afterwards. Another key function of Eve’s ghostly powers is the ability to possess other living things in the world, temporarily replacing her soul with theirs allowing her control over its body. However, in order to do so, the individual’s own soul must be weakened enough for her to break through its barriers and eject it from the body. Such a thing can be caused by either breaking their willpower or causing them to enter a state of panic and fear; easily do-able to the right people as a ghost; also, those who are currently grieving (on the point of tears) will also be subject to the swap of souls. While encased in one’s body, Eve is subject to all the limitations (and powers) of that person such as pain or the ability to cast a rare form of magic (as long as it’s not knowledge-based such as having to chant a magic phrase or read a tome written in a different language). Death also comes at the same expense as if she were the same person she had possessed—if her borrowed body expires, then she is sentenced the same consequences as if she had directly killed them as a ghost. To leave the body, she perform a small mental ritual that takes up to five minutes of complete concentration to complete—things such as pain, near-death, sickness, movement, or loud sounds will interrupt the ritual. After leaving the victim’s body behind once more, its own soul will once again return to its body and appear to have been sleeping. Upon waking up (given the said person isn't able to override this detail with an ability of their own) he/she will have no memory of what had just happened to him/her while Eve was in control of their body. Story: At the age of thirteen, Eve decided to, once and for all, permanently run away from her abusive and neglectful family. As she had grown up, she seemed to be highly interested in ancient and forbidden knowledge regarding necromancy and other dark magic. Outcast from several towns along the way for her studies which she learned to keep careful secrets of, Eve dedicated herself to one day finding her ‘real parents’ as she thought the ones she left behind could not be so if they treated her like they did. Many painful years went by without a place to really call home for more than a few days and the world seeming to stare over her shoulder with angry looks; it wouldn’t be until she was sixteen that she finally earned enough knowledge from the tomes and scrolls she collected or stole that she could attempt her first ritual to see past the barriers of the living into the world of the undead—hoping to see her true family among the departed. However, the incantation went horribly wrong through a minor mistake, leaving heavy wounds on her body and rending her eyes un-useable. But in spite of this mistake, it also gave her a unique gift: Eve was not blind because her eyes did not have the ability to see, but because her own soul would pass through them if they remained open. Three years have passed since that moment, and Eve still seeks out ways to repair what her family had done to her. Now wearing a runed bandage over her eyes to seal her soul within her body until it is removed, she continues to wander on her own as an outcast without any care for politics or worldly events, striving to make it through the world without her eyesight now as her only goal.
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Post by Caelen on Jul 11, 2007 4:01:16 GMT -5
For: Music City
Fantasia Xiloscient (Post-Trauma) Nicknames: None. Former Nicknames: Fan, Fanta
Race: Elan (psychically charged human, Czechoslovakian descent) Sex: Female Height: 5'3" Weight: 117 lb Age: 18 Build: Slender and flexible Eyes: Silver Hair: Silver Hair Style: Long and straight
Fantasia was a light hearted girl once, but recent trauma triggered the release of her Elan training. Cold and disciplined, Fantasia is a powerful psychic. She has powerful clairvoyance and equally powerful telekinesis. Due to her previous occupations as more of a street kid, she is in excellent physical shape. Fantasia does not hesitate to give orders, knowing that her ability to see the unseen gives her better insight into her surroundings than what the normal senses can accomplish. She favors striking out with bolts of pure psychic energy when she needs to attack, though often she will allow those more proficient in combat to handle it.
Fantasia's sister was taken by a demon with powerful mental capabilities. This demon placed blocks on Fantasia's mind to prevent her from unlocking her true potential. Upon seeing her sister's ghost, Fantasia collapsed, and the blocks shattered. She awoke as Fantasia Xiloscient of the Elan tribe Mannheim, a tribe dedicated to the eradication of all demons. the Mannheim tribe's tactics have been described by some as a sort of "steamroller," flattening all opposition in its path. Fantasia is the heir to the title of Mannheim Chief.
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Post by zyphan on Jul 12, 2007 19:22:13 GMT -5
DORM 13 Arianna (Ri, Ari, Rin, & Ranna are her nicknames)) 22 Female 5'5" Slim/athletic Appearance: She wears a black mid-thigh length leather trench coat, a dark grey undershirt, black jeans tucked into knee-high black leather boots, and a black belt. The buckle of the belt is of a dragon, wings open, carved onto a stell plate. Rin made it herself when she was new to the school. Her hair was originally black, but she used a hair dye to make it a silvery white. Rin's black roots give hair an odd outline, and her hair is quite short-- it doesn't even touch her shoulders. Her eyes are also abnormal, as they were once a bright, clear blue. She hated the color, and bought contacts that changed the iris to white, although there is a black ring around the white iris, and her pupil is also still black. Rin's eyebrows have been dyed to match her hair. Her skin tone is of moderate tone-- not pale, not tan. It has a tendency to give a slight contrast to her other features. Personality: Loner. Arianna likes to stay in the shadows, and has a tendency to overhear many things people don't want heard. She likes watching people, and often knows a great deal more about someone than she may let on. Often times the girl will sit off on her own and draw realistic creatures that she turns to reality. This is forbidden, but the administrators have given up restricting her magic, and thus she reigns free from rules given to first years. History: Rin has a tendency for ignoring rules. She doesn't break them, just pretends they aren't there. Her reason for being placed in Dorm 13, however, isn't because she 'broke' some rules. She drew up a monster that ravaged the lower portions of the school, and was held back. Her magic skills are low, but if she feels like it, she can have the ability to master the simplist but most dangerous spells. Two years ago, Arianna stole away in the middle of the night and used black chalk to draw a dragon-like creature in the hallway. Using the spell she uses to give life to her simple drawings of cats and birds and the like, she gave life to this creature as well. Not knowing what she was doing, the girl released a horrific beast that destroyed that hallway and a few others, leaving the school to close down for a year for repairs to be made. Because of this, she was held in school and placed in Dorm 13. She hasn't advanced as her classmates from that year have, and thus is stuck where she is now. Drawings: Arianna can bring her drawings to life. One in particular-- the only one she's kept-- is a cat-like creature with wings. It's pure black, with bright sapphire eyes and white that trails down his belly onto his tail. He's just slightly larger than a house cat. ((if this works, you'll be able to see a picture of both Arianna and Zyndazi. The pic of the girl, however, is actually of Zyphan, but take off the wings and you've got Rin.))
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Post by Ivellios on Jul 12, 2007 19:43:33 GMT -5
((This is what I'm looking for, I hope I'm putting this profile in the right place. If I did anything wrong plz point it out =D. Unfortunately I have no picture of him, I hope that's ok D:.))
Name: Rinkishu Kumori
Age: 20
Gender: Male
Race: Dark Elf
Family: Deceased
Class: Arcana Mage
Appearance: Tall and thin in appearance, he has a nice athletic physique, though not much muscular size. He has a rather thin, sad looking face with piercing black eyes, and he has thick, well groomed black hair. He has an incredibly large, and a rather grim looking scar over his left eye, received from a brutal fight when he was young. He has five thick earrings in his right ear, and six in his left ear. On his face he is marked with a small symbol, written in his own blood, over the right eye area. This symbol reads a simple yet powerful message: Revenge! Rink wears a long, flowing cloak with beautiful elven embroidery of the highest regal-like stature. It has many strange, cryptic symbols all over it, though these are for mere appearance, and serve no real function. It is a tad worn from ages of fighting and living in such a harsh environment. As for leg-clothing, Rinkishu wears all black, cargo-type pants that tighten into a cuff at his ankles. Around his waist is a torn sash that flows ever so slightly in the midst of a pleasant summer's breeze. His shoes are either wooden sandals, hand carved from one of the masters of Clan DC, or he wears tightly woven shoes that come up just over his ankles.
Weapons: Although Rink still wields magic as his primary weapon, he now channels most of his magic through a blade. He also carries a small dagger within his attire.
Ferus Vires: At first glance it appears to be nothing more than a mere shadow, floating in a defined pattern around the wielder's hand. This is only an illusion, the blade's hilt is interlaced with thick ebony vines that pulsate rapidly. These thick vines all connect at a single point, the center of the sword, a crimson eye. Jutting out of these vines is the blade itself, made entirely of an enigmatic metal of unknown origin and coated in a silver-colored liquid steel. A meek human could never hope to wield this blade, it's the equivalent of 5 tons, yet Rink holds it with ease. The dark energy channeling throughout the demonic blade is attached to Rinkishu's chakra system, allowing both energies to form as one. So I guess you can say Rinkishu and the blade are one and the same.
Gleinpir: Rinkishu's tome filled with an immense number of spells originating from the shamans of old. The book is so rugged and worn it's a miracle it's still intact. Rinkishu barely brings it into battle with him because he's mastered most of the spells within it's contents, unless of course he is trying a forbidden art which would kill him in an instant. The book itself is surrounded by a demonic aura, those who are led by the light can never lay their hands on the book for their skin will char and burn. Rinkishu's sinister personality and appearance is heavily influenced by this tome.
Vita Adficio: This weapon appears to be only a weak dagger, expertly concealed under Rinkishu's cloak. In reality this can be Rink's "trump card". When this dagger pierces skin, whether it be a small cut or a huge gash, life is drained from the victim. The more hits taken by this weapon, the faster it is before the person is knocked out cold. The ability of speed Rinkishu can swing this dagger at is incredible, he, without hesitation, takes advantage of any moment to strike.
Description: Rink was born in the middle of the chain of mountains called "Ketsu Range". His family was a cold and distant one who resented humans and anything that had to do with them. They always thought elves were the superior race, Rinkishu was forced to believe this. His mentor, his father was a brutal man, who had no sympathy or compassion for anything but himself. He treated Rink like garbage, and manipulated him constantly. Rink's mom was always practicing magic with his older sister, Ebony. Rink was always jealous, it was customary for his father to teach him, but his father thought of him as stupid and didn't think magic was possible for him. Rink was sick of it, he grabbed a tome from his father's study, a dark magic tome, full of deadly spells that corrupt the users soul and it creates a seductive power.
Rink ran far away and ended up in a village on the far side of the country, the Ketsu Range's peak was visible on the horizon line towards the west. Rink enjoyed reading tomes, and other books concerning politics and sometimes soldier journals. He loved to watch the stars at night, sometimes he would fall asleep right on the hill that overlooked his new village. He enjoyed a peaceful, lonely life for the next 10 years of his life. In this period of time, Rink honed his skills in magic, he became a sage of dark magic, he was rightfully given the title: Dark Elf.
When he was 20, he returned to the Ketsu Range to forgive his family for the pain they had caused him, but as he climbed the trail to his old house. Nothing was there, except the dark ashes, cooled by the annual snowfall. He gripped the ashes tight, his family was gone, and he was the only Kumori left. Rink became lost in his emotions at this time, he didn't know what to think. He wanted to love his family, but he couldn't, he wanted to feel anguish for his lost family, but he felt nothing. He became just as cold as his father, and he hated that feeling the most. Rinkishu heated up the ashes in his hand, and marked a sign near his right eye, it symbolized revenge, he would kill whoever gotten rid of his family, just to see if he would feel anything again.
As soon as Rink joined the Empyrean regiment, he was bestowed with the knowledge of bluefire, the unlimited power source known as wind, and the ultimate defense of reinforced ice.
Lost Chapter
Hidden within the caverns of Arohorn, a naive mage tampers with the forbidden. The glistening, crystalline walls of a serene cave soon dissolve, a wretched air is poured out and dark clouds of mist encircle. An ancient, seemingly lost scroll of the Magi stumbled into the hands of a blinded warrior, fate had conspired against him. What was supposed to be an easily accomplished summoning technique changed into a deadly life or death situation.
Pure magic was not enough, there needed to be a balance, a weapon was required to even out. Unfortunately nothing appeared pleasing, to fill the chasm Rinkishu needed a magically forged weapon to compliment his personality. The Gleinpir, a tome filled with lost arts was the key to Rink's success, his plan, manufacture a completely custom, demonic sword of unlimited power.
It all happened in mere seconds, the mist enters and swells into the center, the next it is engulfed into an object. Laying upon the circle of sediment was a mighty sword. Ebony vines wove tightly around it's hilt and the blade was absolutely flawless. The anxiety began to swell up like an angry monsoon in the young mage's body, without hesitation he reached for his beluptious blade.
Rinkishu uttered a frightening scream as what was left of his humanity was ripped from his body. The sword's seductive powers had connected with Rink's circulatory system, which opened a direct pathway to his brain. All it took was a single jolt and Rink's soul dissipated, as a last resort to save himself however, Rinkishu casted a resurrection spell aginst the sword's will. Partial pieces of his humanity had returned and with this he struck a deal with his demonic partner. Rinkishu were to remain in control of his speech and awareness as a warrior if he were to retrieve ample amounts of food for his sword, which later became Ferus Vires.
With the malevolence of Ferus and it's absolute power, Rink would harness it to conquer any battle and to mercilessly kill anyone in his path.
Attacks:
Offensive Blade Spells:
Note: All attacks in this category are activated and used by Rinkishu's weapon Ferus Vires.
- Atrum Flatus: Using Ferus Vires, Rinkishu deploys a blast of dark energy surrounded by unreleased, incredibly unstable chakra that circles it constantly.
- Niger Undo: Rinkishu smashes Ferus Vires into the ground, sending a moderate shock wave through the earth. The sword will then spill out energy in the form of a wave, with the dark chakra under so much pressure it lifts the ground and morphs it into something like a covering. Then the mountainous wave of earth crashes towards the enemy.
- Everto Turbo: Rinkishu, holding his demonic blade in front of him, spins it at an enormous velocity that kicks up nearby sediment into a miniature tornado. As more and more sand picks up, wind starts to gather, then the blade's power kicks in as dark matter oozes out of it. All this as one is sent spiraling at Rink's opponent.
- Levitas Sus: This attack is different from the others because the blade is doing nothing at all, Rink is controlling everything. Rinkishu runs at the enemy, blade in hand, and performs a myriad of slashes on his opponent, not all in one place either, all over the victims body.
- Mucro Reverto: Since Rinkishu's blade is connected to him, at any time when the sword is out of Rinkishu's grasp, vines will creep out of his sleeve and snatch the sword wherever it may be. Those who try to fight back the vines end up entangled and if entangled for a while the vines will suck the life out of them.
- Perturbo Pondera: In the midst of constant attacks, sword to sword, Rink's other sleeve will have vines crawl out of it without the enemy knowing. The vines will go for an open spot whether it be legs or the back just to knock the enemy off balance for Rink to step back and out of the fray.
- Tertius Oculus: When Rink feels the need to he can take advantage of the eye on his blade. This technique gives him a third eye, so to speak, yet it doesn't disrupt Rinkishu's vision in the slightest. Also, this attack has an alternative. By manipulating dark energy, Rink can mold a working, fully functional eyeball that is connected exactly like his two normal ones.
- Fundo Vesica: This is one technique that can go two ways, devastate the opponent, or leave an open spot on Rinkishu's body. At his will the blade itself will release from the hilt's hold, and creeping plants will appear, attaching the blade back to the hilt and handle. The vines can grow to any length and this allows Rink to attack from long range places with Ferus Vires.
Also Rinkishu can choose not to use any spells with his sword and just swing it normally.
Spell-Based Offensive Attacks:
Fire Spells
All the fire involved in these spells is created by magic and is known as "bluefire"
- Puteulanus Incendia Imperium: Ultimate manipulation of a magically based, artificial fire corresponding to the color of blue.
- Incendia Flatus: A fireball shot at the opponent.
- Meteor Pluo: The heavens open up and meteors come crashing down to earth at the opponent.
- Flamma Orbis: A giant circular fire wall surrounds the opponent, then it eventually engulfs them at Rink's command.
- Erumpo: Rink raises his arms up high like he's commanding an army, the ground shakes an cracks. Out comes a wave of fire rampaging toward the opponent.
- Flamma Semita: Rinkishu's feet ignite a fire that does not affect him, as he runs the fire spreads to every flammable object he comes in contact with.
- Manus Lampas: Rink's hand(s) become incandescent, his physical attacks are now empowered by fire.
Wind
- Ventus Imperium: Control of winds, not made by magic. It is all done by using the air around him.
- Gravis Ventus: An unrelenting session of heavy winds, hopefully knocking his enemy off balance.
- Circuitous: Summons a cyclone, large enough to engulf a small village.
Ice
- Glacies Dominus: The ability to manufacture ice completely out of magic.
- Glacies Conicio: Rink throws various pointed Ice chunks at the opponent.
- Glacialis Orior: A platform of Ice forms under Rink's feet, lifting him into the air and over the opponent. As soon as Rink's feet are off, it shatters in a jagged rainstorm on the opponent.
- Gelu Capulus: Rinkishu musters up a certain amount of ice, and begins the process. The frozen shards close in on the opponent, before anytime to react is passed the ice latches to the foe like super glue. It encases his body, soon the enemy will become frozen and the battle would be over.
Dark Magic
- Umbra Offa: A small, average attack. A dark energy bomb shot at the opponent.
- Flux: Another simple attack, a beam of dark energy.
- Vereor Statua: This move messes with the mental aspect of the opponent. It brings their greatest fears to life right before there eyes, leaving them shocked and/or appalled. Of course those who fear nothing aren't even fazed by this attack.
- Navitas Pugnus: This attack envelops Rink's hands with a miasma of darkness, making his physical attacks incredibly strong.
- Umbra Vorago: The battlefield begins to darken, the shadows enclose the two warriors and create an eerie silence. The walls melting and pulsating in a rhythmic pattern. The enemy is frazzled and the next moment he is in drastic pain. Those who follow the light do no survive in this endless abyss, unfortunately Rinkishu's magical energy is cutoff and his body is greatly weakened from the pressure.
- Everto Surge: Rink's body begins to glow, a deep red glow. A massive energy build up is the cause for said glow, and when a certain point is reached Rink releases all of the build-up.
- Fio Liquidus: This attack is special because at some points nothing's really happening and others it is. To the enemy it looks as though Rink has melted and turned into a puddle when in reality Rink is setting fire to his cloak. This leaves the enemy blind-sided for Rink to attack.
- Fenrir: A summoning technique, Rink spews black matter onto the field. This substance starts to move and expand quickly. It begins to manifest itself into a gargantuan two headed beast. The double headed wolf from Hades that spews ice from it's mouth, the deadly Fenrir. It's only a mere a shadow, no visible features, all black. Rink commands his beast to attack his enemy, this move takes alot out of Rinkishu.
Defensive Sword Maneuvers:
- Contego Orbis: The vines of Rinkishu's Ferus Vires form around him, creating a thick, uncuttable cocoon. Also Rink can redirect this attack, instead of it forming around him, he can send it at his opponent. Trapping him in a constantly suffocating coccoon of vines that massively reproduce and reform.
- Caecus Lux lucis: The eye embedded in the hilt of Ferus Vires will emanate a blinding blast of light at the opponent.
- Sero Loricatus: Rinkishu's endless supply of vines surrounds him, clothing his body in hardened creeping plants. It's the ultimate organic armor.
Defensive Spells
Fire
- Incendia Parietis: A massive fire wall is erected a few feet in front of Rink. It's dimensions are what it's master desires.
Wind
- Circuitous Loricatus: An armor made entirely out of reinforced wind encases Rinkishu's body.
- Aer Pressuris: Rinkishu controls the air pressure in a fixed area, if enough is put into it, the attack could easily crush someone.
Ice
- Glacies Parietis: The elven general spawns a massive, almost unbreakable wall of magic ice.
- Glacialis Loricatus: A barrier of floating, rotating malleable ice sheets encircle rink in an endless dance.
Dark
- Distraho: Rinkishu's body dissipates into a grey cloud, another cloud reforms elsewhere into Rinkishu. A basic warp technique
- Atrum Res Contego: An orb of almost indestructable dark matter forms around Rinkishu.
- Vis Agri: A wall of pure energy appears between Rink and his enemy for a time.
- Vultus Abolesco: Rinkishu vanishes for a few seconds to baffle the enemy.
Other Spells
- Volo Proventus: Rinkishu's speed increases dramatically.
- Emersum: Rinkishu now has the ability to levitate.
- Perficio Pondera: Rinkishu's balance is now that of a master's.
Rinkishu is not limited to these attacks only. He has the ability to manipulate dark matter at will along with the ability to control the vines within his sword. Also, he cannot use his elemental abilities as he prefers, what is said by "manipulation" is jsut the ability to create the element to be used in the attacks.
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Post by zyphan on Jul 12, 2007 20:02:23 GMT -5
((dude, you don't need to describe your charrie so much. takes out some of the fun during the rps.))
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Post by Caelen on Jul 12, 2007 23:59:20 GMT -5
((jebus! I don't think I've ever seen a character description turn into a novel...lol Good job thinking it out? ^^;; ))
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Dai
Knight
The Curse and the Cure
Posts: 147
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Post by Dai on Jul 13, 2007 1:30:29 GMT -5
[glow=red,2,300]DORM 13[/glow] Name: Ryan Campbell Age: 20 Class: Junior Eyes: Right eye: blue Left Eye: Green Hair: Black Mohawk, with green ends. 3 feet tall, that he usually doesn't put up. Build- Skinny, thin, but not scrawny Magic: Light/Celestial magic Ryan is a very laid back, intelligent individual, whom shows great practice in his chosen art. He gets along great with everyone, rarely gets in any fights, and generally gets along well. Why, then, is Ryan in Dorm 13? It all dates back to his freshman year, when he attempted to stop a fight between one of his friends, and a Necromancer. The resulting fight leveled the old dorm 9, which, luckily, was unoccupied. Fortunately for the Necromancer, the Dean at the time was an old D6 student, and thus, covered it up. Unfortunately, for Ryan, The Dean nearly threw the book at him. Luckily, Ryans friend threatened legal action against the Dean, siting the cover-up. Instead of expulsion, Ryan was moved to Dorm 13, where he currently resides. Current arts mastered- Can create Angelic Wings on his back, and fly to some degree on them. He can call forth blinding light, and create a sword of light.
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Dai
Knight
The Curse and the Cure
Posts: 147
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Post by Dai on Jul 13, 2007 3:55:12 GMT -5
DORM 13 Your Living Quarters. DORM 13- On a narrow strip of land, sitting at the base of the Dragon Bone Mountains and creeping along the Siren Sea, the Phoenix University was preparing for the start of another school year as summer wound to a close. In a corner of the campus, hidden mostly from view by thick and agressive growth of Vampiric Trees, stood the squat brick building of Dorm 13. Of course, Dorm 13 wasn't always squat, nor always made of brick. The building changed when it wanted to. Sometimes tall, sometimes short, at times made of stone or brick or wood or, during a rather interesting three weeks once, of bone. While the rooms inside it were often shifted and shuffled, Dorm 13 at least seemed unable to change the number or sizes of the rooms themselves. So while students staying in the morphing structure might have to search a bit for their room, they would find the insides in the same condition as they left them...at least, unchanged by the building.
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Post by Rosy on Jul 13, 2007 13:03:10 GMT -5
For Dorm 13
Name: Memoria (Memmy for short) Age: 19 Class: Sophmore
Eyes: Light, light icy blue Skin tone: pale, almost vampiric quality Hair: light blue, always in pony tail. Height: 5'5" Weight: 120 lbs. Body Type: slender Outfit: Purple dress-like thing, comes to knees with an orange obi. Green sweat pants and black boots. Other: Covering her ears are two headphone-like doohickies. They were designed by a scientist in her hometown to keep her from going insane when she started hearing the echoes.
Why she's there: She's considered insane (keep reading, lol)
"Ability" Memoria can see and hear things most people can't. To help describe what she experiences, she puts them into categories: 1. ghosts- dead people just wandering around aimlessly 2. Guardians- little orbs of light sitting on everyone's shoulders. They are constantly talking to their owners, acting as a sort of conscious. 3. Flash memories- Only seen if she consentrates hard enough on a certain spot; she can see the aura of people who were in a certain area. EX: If John killed Marcy, she'd be able to see John's aura, killing Marcy's aura. 4. Echoes- Voices; Constant voices. Sometimes screaming, sometimes conversations. Memmy's never been able to figure out what they are exactly
Personality: Memmy is very... skittish. If you approach her from behind, she will freak out. Also, she has unique taste: Her favorite food is Mac and Cheese with peanut butter, her favorite animal is the slug. She is known to seemingly talk to herself, while actually talking to either her guardian or a nearby ghost. When she's around people she knows, she is relaxed and calm, but around a lot of people, she's a nervous wreck.
History: Memmy doesn't like to talk about her history outside of college. She will admit, however, that her parents are very wealthy and sent her away to college to get her out of the house, in the hopes that she'll become more social and friendly.
Family: Memmy's only sibling is her little sister.
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Post by Roara on Jul 13, 2007 13:58:15 GMT -5
For Dorm 13
Name: JT Age: 19 Class: Sophmore
Eyes: Grey/blue Skin tone: tanish Hair: silver Height: 5'8 Weight: 180 (with metal limbs...) Body Type: Metal limbs and atheletic Outfit: Steel limbs, and wears the same outfit as ed in FMA Other: His limbs are steel, and around them are alchemy pentagrams so he can morph his limbs into any shape.
Why she's there: Considered a freak of nature and is feared by some of the teachers.
"Ability" JT can use alchemy on pretty much anything, including his arms and legs. with the markings on them, he can choose to alch anything he touches, and either break it, or morph it if it is metal. Aside from alchemy, he has a fairly good sense of necromancy, and wants to make friends with Rosy's character for her ability to see and hear things.
Personality: Laid back. JT doesnt really feel like getting into things, but sits back and watches until someone does something to catch his interest. If challenged, he almost always accepts, especially in physical and mental endurance.
History: Born and raised on a farm. knows how to manipulate plants and animals to grow healthy or die. (Necromancy teaches biology and such)
Family: Older brother, who is more cliche and will be appearing some what as a councilor.
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Post by ev1lpoptart on Jul 13, 2007 14:25:52 GMT -5
Dorm 13
Name: Clarence Kendall Gender: male Age: 19 Height: 5'3" Weight: 110 lb Hair: Blond Eyes: Green Magic: Transmutation (the ability to create items from seemingly worthless bits of trinketry)
Physical Description: Clarence is scrawny by all means of the word. He has smooth skin, no facial hair whatsoever, and shoulder length hair. He can usually be seen wearing khaki shorts and a plain T-shirt of varying colour.
Personality: Clarence is a rather shy person, but by no means does that make him a dullard. he is very deep and introspective, and can be quite profound on the few occasions he decides to speak. Most of the time he communicates in notes, because he finds it hard to think of things to say on the spot. He has a stutter when he does speak, due to his nervousness when talking to people (especially those of the opposite sex.)
history: Clarence's parents are both rich, well-to-do investment bankers who rarely have time for their son. As a result, he was shipped off to this school, far away from home to keep him out of their hair. As a result, he is hard pressed to find any self-worth.
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Post by ev1lpoptart on Jul 13, 2007 15:28:07 GMT -5
For "Free Fall"
Name: Xavier "Cavalier" Clayborne Gender: Male Age: Appears to be in his 30's, though he is in fact immortal Height: 6'2" Weight: 168 lb Hair: Black Eyes: Green
Physical Appearance: Xavier is your average new age, upper-middle class badass. He wears a black suit with the sleeves rolled up to his forearms, a white shirt with the sleeves rolled as well, a plain black tie, and hand made Italian leather shoes. He also wears black suspenders under his suit coat, with a holster for his Glock 17. He has a tribal tattoo on his left forearm extending down to his thumb and index finger, and an upside down ankh on his right forearm. His hair is always gelled to precision, with sideburns coming to points just below his ears. During the daytime, he wears silver aviator sunglasses.
Personality: Xavier is quick tongued, sharp witted, and very charismatic. He's smooth with the ladies, cool with the guys, and courteous to his higherups. No one who knows him has ever seen him lose his composure. He is a strict Neutralist, and doesn't think much of demons or angels. In his mind, man should be the master of his own destiny. This, of course is a cliché because Xavier doesn't believe in destiny.
History: Not much is known about Xavier, aside from the fact that he's been involved with supernatural affairs for as long as he's been around (Roughly since the fall of the Roman empire). He has no family to speak of, no demonic or angelic connections, and he's not a vampire. He's just never died. He doesn't think much of it anymore.
Abilities: Xavier is a black-belt in Brazillian Jiu Jitsu and has virtually mastered the art of Jeet Kun Do. He also has the ability to fuse the bullets of his 9mm with the souls of the fallen, in order to make them effective against demons and angels alike.
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Post by leigh on Jul 14, 2007 10:38:20 GMT -5
Dorm 13 Name: Rachel D'Autremont (she hates her name, so she goes by the name of Raven) Age: 20 Class: Junior Skin tone: Pale Eyes: Green Hair: Long red hair to her waist with black streaks Build: Tall and slender but with a very womanly shape Magic: Dark/Shadow Mastery - can summon shadows, shaping them into creatures she can control. Still green with her skills, accidents seem to happen often. Raven wears black all the time. Usually leather skirts, fishnets and a tight shirt. She often wears a black leather jacket. She always wears her favorite lace up black boots. She has a few tattoos, one of a bat on her left ankle and a heart dripping blood on her right shoulder. She has many piercings, her ears, her nose and her navel. She is usually wearing some kind of Goth jewelry. She has blood red painted nails and lips. She is often seen wandering the halls singing with her headphones glued to her ears. No one seems to mind, she has a beautiful voice. Although she is often called a party girl, she does not smoke or drink. Raven is a very intelligent but misunderstood individual who lost her family at a young age to a terrible accident, a fire, which she accidentally started, Raven is still riddled with guilt. She was then raised by her Aunt who practiced black magic. She has a fascination with snakes. She is easily set off, especially by authority. She has spent a lot of time in detention. She is a very loyal to her friends. She is a bit of loner, but has a few very close friends. Men are afraid to approach her so she hasn't had many relationships. She can be your worst enemy if provoked. She was assigned to Dorm 13 after she nearly burned down Dorm 6 with a spell that she cast that went bad. Apparently it's very important to get the incantation exactly right! She plays with fire way to often.
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