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Post by The Mammoth on Aug 24, 2009 2:11:29 GMT -5
Post characters here!
You know the drill.
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Post by The Mammoth on Aug 24, 2009 2:35:13 GMT -5
Name: The Mammoth, or simply Mammoth Age: 23 (Does not age, see background info) Race: Ancestor Height: 6'2'' Weight: 300 lbs Weapon(s): Massive Claymore, nearing 7 feet in length, etched with runes of his family. It is presumed unbreakable. Style of fighting: Power, uses his extreme strength to overpower his enemies, as well as a good knowledge of tactics. Alignment (Good or Evil?): Chaotic Good Personality/appearance: Mammoth is known to many, but not by name. They simply know his appearance. A wandering warrior who is massive by any standard. He is built much like a powerlifter, big and broad, but not fat. With a buzzed haircut, blonde hair, blue eyes, and a goatee, his stare is cold and harsh, that of a man who spent much of his life fighting. His muscular body is an imposing figure. He is decked out in full plate armor, On his hands are gauntlets etched with runes of his family (see picture below). Mammoth doesn't trust many, but those who earn his trust forever have an ally that is bound by honor. Mammoth is an expert tactician and battle strategist, despite his gruff outer appearance. He can be a force to reckon with on any battlefield. Fueled by his fury and will, Mammoth can fight through the toughest of situations his body taking untold punishment... Short history of character: Mammoth is known as the wandering barbarian. He helps those that need it as he can, and tends to believe that the ends justify the means. Using his tactical ability, he led the Korgasa army, with the help of his friends, to victory over their enemies in the time leading up to the invasion of Ralf'url. Upon truly discovering the source of the issue, Mammoth and company headed out to stop them. Mammoth, concerned by his constant nightmares and dreams telling him of what he truly was, telling him where to go. Finally, when spirits themselves conspired to tell him what to do, Mammoth headed to the north, far away to the lands of his tribe. In a cave, Mammoth discovered his true race, the Ancestors. An ancient group of humans that were beings that could control and use the pure forms of magical energy in the world. Mammoth found he was the last of the Ancestors. In order to gain their power, and unlock his own strength, he was faced with the trials of the ancestors. Upon defeating the trials, Mammoth found his ability to wield neutral energy. This powerful magic "Neutralizes" magical energy. Other than that, it amplifies the damage dealt to his enemies and he can use the energy itself as a weapon. Mammoth, by becoming The Champion of the Ancestors, obtained the ability not to age. He can still be slain in battle, but is immortal in any other sense. However, should he die, his spirit will be imprisoned in the cave, awaiting for the next Ancestor to pass the trials. (Page 40 or so starts this epicness if you wish to read it). Being the last of his kind, that means he would be trapped for all eternity. Upon victory over Ralf'url soon after, Mammoth and his allies were saved by a group of clerics and paladins... Mammoth:
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Post by Da Pwny on Aug 26, 2009 8:09:52 GMT -5
*took the liberty of updating and modifying some things*
Name: Jodice Tial'Ske
Age: 23 (human years)
Race: Valices (half-human, half-Valkyrie)
Weapons: form-shifting weapon named Natulesa, passed down from mother for melee attacks, appears whenever it is needed; its shape and appearance changes with the user's skill level and will
Style of fighting: self-taught double-edged broadsword, soul-borne styles
Aligned as... Chaotic Neutral
Appearance: athletic frame of about 5' 2" w/ well-formed muscles all over, pale skin that shows previous damage (if grievous enough), even after healing, hetrotomic deep blue eyes with a diffused ring of red on the outside, and long snow white hair braided in a trio of locks which reach down to her knees; clothes are summoned, changing at will
Attitude: Recent events have left Jodice devoid of her usual playfulness, leaving instead something akin to emptiness. Her usual sarcastic remarks are sparse now, and she rarely talks. She has also developed symptoms akin to drunkenness upon occasion, though she never drinks, including but not limited to short attention span, unsteadiness in her steps, severe mood swings, and a generally spaced look.
Abilities: high speed and agility, a rather nasty tongue, and some basic theft/assassination skills
Valkyrie-borne Gifts*: able to manipulate soul-bound energy, releasing it from those she "fuses" with, and using it for both attack and defense; limited ability to manipulate ethereal energy in the living; ability to communicate with sentient beings both living and deceased on a rather intimate level; ability to see magic alignment (mainly contrast), ethereal energies, and moods, among other things; able to seal weakened demons and other such enemies; superior strength; enhanced eyesight and hearing
History: Never knowing much about her real mother, Jodice has only recently been reunited with her due to certain events. Possessing the powers of a goddess but little of the training, she is unstable and her future uncertain. The sudden advent of her godhood have left her drained, and in truth Jodice fears what she is.
Still, being a goddess has changed her in more ways than the physical and mental states; it has also changed her psychological nature as well. Her battles have become less inclined to fighting human and animal species as opposed to demon-spawned creatures. Thus, upon occasion, her actions may seem cruel and uncaring, but in truth her hands are tied in most of these situations. This is especially true when it comes to sparing humans from certain situations; because the ethereal soul in all living, sentient beings is her "source" of power, allowing a person to die might be more beneficial than preventing it, even if it means the cost of a human (or otherwise) life. For example, she probably won't save someone from a terminal illness they might have, but if a demon is hunting them, she will probably interfere, although saving the hunted isn't her primary intent, as the demon would be strengthened from the kill, making her job more difficult.
Her attitude isn't completely unsympathetic, though; she still morns the death of most humans that she cannot save, though not out loud or in shock, as she would have before. Those she fights beside she trusts unconditionally, and betrayal is taken as a personal offense of the highest order. Jodice has developed a slight inferiority complex, but quells it for the most part, especially around Mammoth (ie- she tries to act all tough and whatnot, even though she ain't).
~[-=+=-]~
Name: Enia
Age: well over 2000 years old, possibly up to or over 3000
Race: Valkyrie, deceased
Appearance: not really that all important... she looks similar to Jodice, but with bluish-gray armor and emerald eyes with pupils in a triliptic shape (similar to a point-down triangle w/ the flat sides pushed in at the center)
Abilities: none really: most of her existence currently is tied to Jodice, as she slowly passes on the knowledge she once used to her child. Being a spirit, however, prevents her from having any real "abilities".
Attitude: Can be a real b**** at times. Often springs witty comebacks upon Jodice, and can be uncooperative as well when she feels like it. Enia is quite feisty for one who's been dead for over 200 years... or is she?
History: Not much is known about her past, but what is known has become the stuff of legends. Having once been a full-breed Valkyrie, Enia had an affair with a mortal human, which spawned a strange sequence of events that resulted in the conception and birth of her half-breed child... some 200 years after the incident occurred! When Vahiel, her home and the seat of the gods, was overrun by the demon hoards, she died alongside many of her comrades; however, she couldn't stay dead.
Two centuries later, she exists as a spirit, guiding her young daughter through the problems and pitfalls of her new life, more often than not acting as Jodice's drill sergeant. Rather than retire quietly after the defeat of Ralf'Url, she instead took it upon herself to make sure that the Valices was prepared in full for the tasks she would undergo. So far, progress is slow, as Jodice refuses to use her abilities as she did on the day they awakened...
*sounds a f**kload better to me than "powers" >.<
(may need more editing, but think i got most everything right now..... and i changed some of the basic names to separate a bit from the mythology i kinda-sorta massacred/ripped from ^-^")
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Post by piñata on Aug 27, 2009 11:51:24 GMT -5
Name: Pinata (to his close friends, Candybag)
Age: Unknown (looks about 17 or 18, but is actually at least a hundred years older)
Race: Human/Wizard
Height: 6'0"
Weight: 189 lbs.
Weapons: Ornate, expensive-looking silver longsword with the word "Madeline" engraved in gold on both sides of the blade; also carries several silver daggers of varying shapes and sizes, which he usually uses as ranged weapons (throwing knives). When caught unarmed, he is quite capable of killing with his bare hands (or teeth); when all else fails, he also has his magic to fall back on. The overall appearance of his arsenal suggests someone who has come looking to fight werewolves, and he does indeed have a slight prejudice against them.
Note: Pinata's blade is goblin silver, which imbibes that which strengthens it... in other words, if he fights a poisonous creature the tip of the blade will become poisoned as a result, etc. The sword does have some special abilities picked up from other sites, including poison and fire.
Style of fighting: Mixed martial arts with some old-school, British-style fencing thrown in. Generally uses magic to heal comrades more than to subdue opponents, but his favorite offensive magical moves usually involve things -- or people -- exploding.
Alignment: Chaotic good
Appearance: Athletic, but not particularly muscular. Regarded by the women of the towns he visits as rather handsome. Has strong, masculine facial features, medium-length black hair and beard, and ferociously intense brown eyes that carry something of a haunted look within them. Wears a modified version of wizard's robes, cut instead to resemble a loose-fitting jumpsuit... obviously intended to give him maximum comfort and mobility, this outfit is colored a deep, dark purple and has silver Elvish runes embroidered on it at the collar/breast (reading on one side "Fear me, for I am the bringer of death" and on the other "Trust me, for I am also your savior") and above the wrist around each cuffline (these smaller, one-word runes read "Unforgiven" and "Kinslayer"). He also wears a band of braided scalps running from right shoulder to left hip... when queried about their owners, he only states that they called themselves "Death Eaters" and that they "got what was coming to them".
Personality: Believes, even moreso than The Mammoth, that the ends justify the means. If he believes you are fighting for his enemy, he will behead your entire family in front of you, seize your valuables as spoils of war, and burn your house to the ground with you still in it. However, if you become his friend, he will gladly lay down his life for you, and in general he tries to be good-natured and personable with those he has no good reason to pick a fight with. As mentioned before, he tends to have difficulty trusting werewolves.
Abilities: Pretty standard magical stuff (fireballs, healing, etc.), with two exceptions... first, he can turn himself into a donkey (but, for some reason, only a donkey), and second, he can open portals to parallel universes (he refers to the act of stepping through these portals as "Planeswalking"). It was through one of these portals that he came to this world, and nobody knows in which world he originated. He also stopped aging when he turned 18, though he does not quite know why and the lack of aging does not affect him in any other way (in other words, it won't affect gameplay).
Background: Obviously not of this world, he will sometimes seem surprised or confused by things that those who did not come from another dimension take for granted. However, he does speak several languages that are native to the world he currently occupies, including at least two dialects of Elvish, Celtic and Gaelic (for conversing with faeries, leprechauns and other "wee folk") and Gobbledygook (the language of goblins). He guards his secrets, including his real name -- no, it's not Pinata -- and the identity of the woman whose name is engraved on his sword (he also cries out for her in his sleep sometimes), very closely, and does not like to talk about his past. The subject of which member of his family he killed in order to be marked with the Elvish rune representing "Kinslayer" is especially off limits, though he may come to trust a longtime member of his party enough to divulge that information without being asked.
During the war between Korgasa and Starj, and the subsequent campaign against the demon Ralf'url, Pinata learned to work with and trust others again after a decade or more of being a loner, and also got over some of his prejudice toward werewolves due to the invaluable help -- and later, heroic sacrifice -- of the party's werewolf member. Reluctant to leave behind his new friendship with Mammoth and Jodice, he has remained on this plane even though it is no longer in danger.
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Post by reaper on Sept 1, 2009 11:22:54 GMT -5
Name: Shylock Honeng a.k.a. The Silver Shaman
Age: Looks about 27-28
Race: Unknown (Looks Human)
Height: 6'1"
Weight: 141 lbs
Weapons: None
Style of Fighting: Very focused attacks that have the potential to do a lot of damage to his opponent. Under normal circumstances, he tries very hard not to kill his opponents but it is very difficult to leave them alive when the attacks are so deadly.
He channels something that has been termed by wizards as silver energy. It is a very unstable balance between the white and dark energy flows. He doesn't explicitly casts spells but rather channels that energy through martial arts. This is also the reason he doesn't carry any weapons. He uses a very old and forgotten style that is the source of most styles known to humans. This is why everyone always mistake it to be a style that has resulted from his knowledge in all those different styles. They never suspect it is really the other way round.
(Explained more in detail in Abilities)
Alignment: Good
Appearance: A tall and lean man with silver hair and a clean shaven face. He has a mature face and intense grey eyes. His face reflects the peace of mind he maintains most of the time. It seems it wouldn't take much persuasion for him to break into a smile if given an opportunity. He usually wears grey cloth pants with a grey sleeveless shirt on top of it and dark cloth shoes on his feet. His excellent physique is hidden under his clothes and a grey / silver hooded clock he wears.
You would find him always carrying his bag under the cloak slung across his torso and hanging to his left side. This contains some tools and stone equipment along with a small supply of herbs and bandages.
Most of the people in the kingdom of Rasti have heard of him as the Silver Shaman rather than his real name.
Personality: Always calm and composed, he has an attitude that radiates peacefulness. He has a calming personality and hardly takes a negative attitude towards anything. He is not a leader but gives suggestions when he think he is capable of doing so. He knows when they will be unwelcome and usually keeps quiet in such situations. Spending a little time with him and people find out how focused he is when he is working no matter the gravity of the situation. He is very attentive to his surroundings and people's body language and mood. He helps others when he can.
It is therefore assumed that he wouldn't condone violence and people are usually right. He would rather get things done by any other alternative but he also understands that sometimes there are no feasible alternatives to take.
Abilities: A form of martial arts that seems to be a mix of a lot of different styles. The energy is released through the attacks. The only visible indication of 'inhuman' assistance is the disproportionate high damage his attacks do and the enhancement of the capabilities of his body (reaction time, leaping, etc)
The more duration he spends in combat, the more powerful he gets (sign that the balance is shifting more towards dark energy). But as a result it takes him longer to recover, go back towards a balance.
Background: An orphan, the people who found him and raised him till the age of five, weren't able to tell him of his origins. His mind seems to mature a lot faster than his body which was why he was already thinking like a young man by the time he was five. He looked different from the other kids his age around in the poor farming village on the outskirts of the kingdom of Rasti. His foster parents realized his maturity and didn't try to lie about his history. They were simple people and probably didn't understand when the small boy requested to be sent to the monastery far away in the hills.
His father took him all the way to the foothills near the mountains after which Shylock asked him to go back and look after his wife. Making the perilous journey alone from there, it took him 5 months to reach the monastery. The teachers, spiritual leaders and students there were all shocked when he made it there. He was very weak of course but he had survived the worst mother nature could throw at him, and he was only 6.
It was obvious by his appearance alone that he was different and not just in terms of how he looked. He had a concentration and focus that surprised the trained monks and priests in the monastery. He made his interests clear very soon. He didn't have much interest in spiritual teachings but bore through them and realized by the end of his training that if interpreted correctly, could help heal the mind, not just your own but others as well. He was very interested in medicine and knowledge about the human body and nature.
Martial arts was part of what the students practiced. After a few years, when he had perfected the arts, during a routine duel between students, he was shocked to find out what happened during the fight that fateful day. Missing his opponent, he punched the pillar behind him and it cracked all the way through and a large piece of the back blew out the other side. The duel was stopped. Their leader called him into his chambers the next day and told him what he thought he was really channeling. He told him about the balance and the instability of it as described in the texts. He had achieved perfection in his martial arts, something that many trained artists only dreamed of doing, which had let him channel the energy for the first time in the duel, unleashing it.
So after close to 6 decades of training in the monastery, he returned to the plains. He hadn't beyond what he looks now. This all happened many years ago. History was erased and written over when the new dynasty rose to power in Rasti. He stayed unknown through history, surviving through it, helping others when he could. He had been in the last war and had saved the king's life. But the king never said a word, never brought to light, his identity. That was what he had asked for in return for the life he had saved. He had said to the king that it wouldn't have mattered if it hadn't been the king and had been a simple man. He had helped him, saved him, because he could. And he wanted to continue doing that. The king had respected his wish and let him go.
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Post by Graywolf on Oct 22, 2009 9:36:29 GMT -5
Name: Larimos
Age: 20
Race: Human
Height: 5'10"
Weight: 162 lbs
Weapons: A longsword that could be held with one hand although he prefers not to - the sword appears to be fairly simple although it is sharpened very often. He also has a Lance although it seems more for show than anything else, it is white with a spiraling grey dark grey stripe going down it - it is normally hanging from the saddle of his horse.
Style of fighting: Prefers to make himself untouchable and deny any blows to land on him and then look for an opening in the enemy so he may land a very harmful if not lethal strike. He may create his oppenings through parries or some kind of movement.
Alignment: Chaotic good
Appearance: A young man, he doesn't look like he's seen much but he does have a few scars here and there. His dark brown hair is short and doesn't go past his neck, it is unkempt and often dirty unless he recently cleaned it (which isn't often enough). Larimos has brown eyes as well that look around as though he never really knew where he was or what was going on. Chainmail protects his torso and a thin dark gray cloth fancies it up a bit although it reveals his chainmail at his arms from his shoulders and from where his chest starts to his collar in a V cut shape. A leather belt wraps itself around the cloth and chainmail at his waist, the cloth hangs past a few inches and the chainmail a little further. Small spaulders protect his shoulders a little more and leather gauntlets cover his hands which have a few scars. Larimos wears brown leather pants and black boots. Around his neck he wears a small silver pendant which he often keeps tucked into his chainmail. He also has some minor facial hair on his chin and lip.
Personality: Larimos would say he has a situational personality. He can be really friendly and informal one moment but completley formal and maybe come off a little cold the next, depending on the person he is talking to. Narcisism shows a little as well for whenever he sees something that gives a reflection he likes to look at himself for a moment. Despite his narcisism he has a love interest and likes to believe that everything he does is for her.
Abilities/Skills: He can ride a horse very well although he prefers to walk. The pendant allows him to muster up more strength and courage when needed and has a very small healing effect (more like minor pain relief)
Background: (( Forgive me if this is brieft, I'm sick of writing this for the third time now >_< ))
Ever since Larimos was born his father wanted to raise the boy to become a great knight who would serve the people and defend the land. He trained and taught his son alot before he was sent to war and never came - his where abouts unknown. A comrade of his father who thinks that he's dead took Larimos in and raised him until he was eighteen. When Larimos was eighteen he took a small amount of his own possessions and set out on a journey to find his father or atleast an answer to what had happened to him.
(( 1st paragraph P.S. his mother died when he was really young due to sickness))
After spending a few days travelling he came across a small town which sustained itself mostly and did little trading, very few ever even passed by. At the time of his arrival he was welcomed with open arms, the town had been having an issue with bandits recently and since Larimos introduced himself as a Knight they expected that he could help. He took care of this problem by challenging their leader to a duel; despite the leader's attempted tricks, Larimos managed to kill him. The town was safe for a couple days and he stayed to rest but soon he found that he would be even more busy and ended up being the town's bodyguard for about a year.
While Larimos stayed there he met a beautiful young woman whom he was very fond of. They spoke very often and became very close and the self-proclaimed knight contemplated staying there forever. But he had a mission to find his father still so after defeating all the threats there at the time and training some citizens to fight he gave his goodbyes. His love interest gave him her pendant hoping it would help him out where it had helped her in the past and the town let him take a horse in thanks to having helped them for the year he was there; he chose a grey one because he fancied the color.
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