|
Post by gamer10 on May 30, 2007 19:41:33 GMT -5
For "Sometime Soon, something has to Happen
Name:Elliot Adalbert Gender: Male Age: 16 Nationality: Qarani Height: 5' 9” Weight: 160 Skin Tone: Medium Brown Hair Color/Texture: Black, Straight Eye Color: Brown Personality: Reserved, observational, and critical. Career: Occupation Soldier
|
|
|
Post by Swift on May 31, 2007 17:39:36 GMT -5
Name : Rynk Age : 17 into 18 Race: Human Alignment: Good Gender: Male Class: Thief / Rogue (Non-stealing) Appearance: Rynk is about as normal as a human could be at first glance, with no real striking entities about him that would pick him out of a crowd. He has a moderate height, a lean-to-average build with more strength towards his legs than his arms, and has an overall kind or gentle look to him. Rynk has straight, dark brown hair that extends to the top of his eyes and slightly lower around the sides on the front, and just above his shoulders in the back, being separated by his ears in a way that lets them stick out from the ‘curtain’ of locks. He has soft, deep, peaceful, yet a troubled and enduring look in his light-brown eyes and a smooth, fair face except for a small, diagonally sloping scar on his right cheek that he received about two years ago, and though it has about flattened and smoothed out over time, it’s still distinctively visible as something that had been very painful when it was inflicted. Underneath of his clothing, one would note the many fierce confrontations and hardships he has endured through the assortment of scars he has, mostly along his torso. Some of these are healing scratches from glancing blows, while a deep scar from a stylet appears on his lower left side, a second stabbing wound on the bottom right corner of his back, and a deep wound as result of an arrow penetrating the back of the area near his right shoulder blade that had come close to killing him. In addition, there is also a long, right-to left, downward pointing diagonal slash across his chest from the top of his pectoral muscle, across the middle of his sternum area, and finally fading out near the bottom of his rip cage. Each had been accumulated on his many journeys under virtue’s banner. Rynk wears a white linen tunic shirt that has a V-cut opening at his neck. The lightweight shirt has short sleeves that cut off at the middle of his upper arm, and the bottom rests just below his waist; all of it holds somewhat tightly to his body, yet leaves enough room to move around comfortably in it. Overtop of the tunic is an unzipped, green jacket with a large, pointed, leather collar that is wide along the top of the shoulders and around the back, but narrows off into the side of the jacket as it comes towards the open sides; a stereotypical thief’s collar, so to speak. There are strips of brown leather placed over the flaps of the two, small, rectangular, pouches on the front, and in a decorative capping on the ends of the sleeves and on the inward sides of the two open sides in the front; these of course, add some extra protection to him without any loss in mobility. The young hero also wears durable, dark green, baggy shorts made from a cotton-like material that adds a slight ‘fluff’ to them, that reach to the middle of his knees, with brown, leather straps tied around his joints down a ways, stopping about 1/8th of a way down from the top of his shin to where his dark tan, leather boots with a thick collar around the mouth and black laces that tightly criss-cross through brass loopholes halfway down. Like the rest of his clothing, Rynk wears lightweight, leather attire on his hands as well. Looking like any ordinary kind of leather gloves that a bandit of sorts would wear, they consist of leather, fingerless gloves that are somewhat tight, but not confining; the fingers are cut off slightly before his knuckles. The slate black leather grips against hilts and other objects securely, and they’re a bit comfortable as well. The wrist of the glove extends out about an inch and a half from the base of his wrist near his hand, and is a layer or so thicker than the actual ‘hand’ of the glove. Along the belt-loops sowed around the waist of his green shorts, sits a sturdy, leather belt with a simple brass buckle in the center which supports the black, metal dagger sheaths and a small, horizontally oval-shaped pouch that is made out of the same material as his pants, though has a leather flap that covers over the opening with the aid of a small leather strap and buckle, and is attached to the back of his belt. Inside of it are usually a wooden flute, bandages, and other small items of use. In addition, the said hero also wears a plain, silver bangle on his left wrist overtop of his leather glove. It is about as wide as his relaxed bicep, so it hangs loosely on his wrist, and sometimes has the tendency to slide around while he is engaged in an activity involving active movements of his arm. The bracelet has been a memoriam from a close friend of Rynk’s from a previous realm. The Elven girl that had been close to his own age gave it to him so that he would remember her after he had been forced to leave that realm later on. Even though it is a feminine trinket, its new owner does not disapprove of wearing it just for that hidden significance, and it seems to ease his many and restless memories. Surprisingly, it has yet to lose its luster or sustained any battle damage as though having the same robustness as the bond of friendship between them both. Also, from another journey, Rynk had received a necklace of a black silky string that is threaded through a gold ring that is just slightly too big to fit on any of his fingers like a normal ring. Though the real artifact would have the letters, X-Y-N-T-H inscribed on it, the golden ring as a symbol of his ‘religion’ or his country’s belief that the sky is an eternal entity that guides everyone underneath of it. Weapons: Instead of wielding either a heavy sword, or battle axe like some other kind of warrior, Rynk’s weapons of choice are the two, 12 inch long, three and a half of which make up the hilt, and the rest the blade, silver-coated daggers that are kept in the sheaths attached to his belt. Because of his lean body, he is able to move with much more agility than a standard soldier clad in heavy armor. His fighting style is very swift and fluent, focused mainly on speed rather than the strength or power of his attacks. The dagger’s handle is rather simple in shape, having no ‘fancy’ quality to them. They are made out of a lightweight, grey-charcoal colored, metal with a brass cap on the bluntly cut end, and up towards the blade the hilt fans out slightly at a rough angle, nearly doubling the width of the handle itself that is just wide enough to fit inside Rynk’s grip perfectly. From there, the bottom of the blade begins as a straight blade, but splits off at opposite angles similar to the top of the hilt, and then gradually comes together back into a sharp point, giving the dagger the look of a sharp kite-shape usually used as spearheads. The actual blades of the dagger are only about half an inch off the sides of the daggers, leaving the sides of them flat; there is a design welded into the silver the emphasizes where the blades meet the smooth sides in the middle, creating a sort of boundary in the center in the same of the dagger. The edges on the daggers, themselves, are razor sharp, yet are durable, and never seemed to have dulled or chipped yet during the course of their use. Because of their slender nature, the wounds they leave are not as painful as they are decisive and accurate, that would bring a quick end, rather than a painful one, to an unfortunate target. When all else fails, or a different use for a weapon that his daggers can not comply with is needed, Rynk also carries an exotic-type sword that seems to be like a Kris and a Saber combined. The weapon rests on the back of his belt, hanging vertically by means of a brass loop on the wooden sheath wrapped in a blue cloth with simple golden whisping curves decorating it to the right of the small pack that resides on the back of his belt as well. Unlike his daggers, this weapon is not from his own ream, but rather given to him as a gift after losing his saber on one of his adventures. (See picture for appearance) All in addition to this, Rynk also happens to have a third dagger resting in a black, cloth sheath that has a buttoned strap that holds the hilt down to secure it. This was actually the weapon of an old friend whom he traveled with through much of the world during that period of time. Tana, was her name, and she had seemed to be schooled in the art of a ritualist. The said dagger is single bladed, with the blunt side longer than the bladed, making a diagonally shaped tip that wasn’t all too effective for thrusting, though still possible given the circumstances. The hilt of the weapon was simple: a thin bar of metal horizontally perpendicular to the blade and the handle, with 45 degree bends to give it a “spiked” effect. What is most unique about it, however, are the inscriptions within the blade. He later learned that they actually used to summon parasitic creatures that could actually infect the stabbed target; the thought of being eaten from the inside out bothered Rynk when he first learned of the secret. The catch is, however, that only a ritualist could have activated the power inside of the knife making it useless beyond a normal knife to young hero. However, the hero in question has never used the knife at all for now, and it’ll most likely stay that way. The only time he removes the weapon from its sheath is when he tends to polish it every now and then, usually when nothing is going on at the moment. Personality: Rynk is the kind of person you would want to have at your side when everything just seems to go wrong. Though he is usually very calm, observing, and understanding, he can transition to a very serious tone and speak out for everyone when such matters arise. Though, he knows he is human, and can only do so much; he has his own likes, dislikes, and fears just like anyone else and he can be manipulated just like anyone else could. However, Rynk is a very intelligent person and usually knows what to do, or what to say in most situations, during both combat and simple conversations. Almost always, he is very kind and always puts others ahead of himself when it comes right down to it, even if it would put his own life on the line for someone he didn’t even know. When it comes to fighting, Rynk was never known as the kind of person that would start them. While he accepts it is only a fact of life that no one can change, he utterly despises it, but knows that his teacher had not taught him how to protect himself without purpose. The young hero is an excellent fighter in the way that he uses his speed and agility rather than strength or power, though he only fights for virtuous reasons or when there is undoubtedly no other choice. Story: Rynk's mother was a legend; she stopped an extremely horrific war that had been going on for many years by running between two massive armies that would have wiped each other out entirely, causing thousands upon thousands of deaths, before they could engage. She spoke of the horror the wars had caused, and her tears seemed to wash away the blood from their swords. However, a group of mercenaries soon pillaged her town only minutes after Rynk was born. He was taken care of by an old, retired soldier named Argiri who survived the attack, who taught how to live in the world, and how to ensure that right was able to be enjoyed by all. Being so, he showed the young boy how to fight and defend himself since the day he could walk. Many morals, stories, and much love were learned by the small child as he grew up, however tragically, Rynk's teacher died of an illness when he (Rynk) reached fifteen years of age, and in the man's final words, he told his student about Rynk’s own secret past, and about another descendant of the legend that was his mother... his missing sister. The man died, knowing the boy would be a great hero some day, and after that moment, Rynk has journeyed alone, searching for the one thing that mattered to him beyond his own life; his lost sibling... Though, by sure chance of fate, something went wrong before his journey could even start. After being shipwrecked on his way across the ‘Great Sea’, he seemed to be troubled by one problem after the next, with people’s pleas for help that he could just not ignore. Even as a child at the age of fifteen, he proved to be an excellent fighter, and a very pure-hearted soul. Two years passed with him helping the people of the areas he wondered into, from as little of tasks of paying for bread to feed an orphan, to climbing into dungeons haunted by hideous beasts to save someone’s child. Finally, he had gotten the chance we wanted to set off on his true path to search for his sibling, who for all he knew, could have died during the raid seventeen years ago. Though, fate had different plans for him again, when a mysterious portal opened up while he was sleeping, and sent him off into a different world. After that day, nothing was ever the same again as he searched for not only his sister, but the true meaning of his own life. It had now been almost a year since then… While in this short time, Rynk had met many people and creatures, both ally and enemy, and laughed, cheered, suffered, and bled through many, many ordeals that had tested both his willpower and skill to its limits. Memories and scars have now enveloped over the young man, filling him with both warm dreams and frightening nightmares in his sleep. Now growing a year older, Rynk looks more mature and insightful then he had ever been before the strange events. Locked inside of him are stories of bravery and kindness, but as well as crippling sorrow and dark secrets. With “blood-stained” hands, arms that had held dieing allies in their final moments, muscles that had expanded and hardened from rigorous traveling, and eyes that had cried until there could be no more tears left inside of him, the unwilling realm-walker has seen more things then ordinary people might have seen in a life time. And still, he is after the same goals he had been seeking ever since his late teacher had departed the mortal world; whether doing so lead him to his own death or not he had promised to protect everything that he loves… and be reunited with his sister if that all was possible…
|
|
|
Post by Swift on May 31, 2007 17:43:07 GMT -5
Name: Avelyn Age: 17 into 18 Race: Alathzenekian Elf (Non-immortal) Alignment: Good Gender: Female Class: Swordsman (Warrior/Fighter without heavy armor that mainly relies on tactics and/or flowing fighting style instead of over-powering and/or barbaric strikes) Appearance: ((See picture, I’m too lazy XD Will get color-reference soon, hopefully)) Weapons: Dark Plated-Steel Great Sword/Zweihander. Avelyn’s weapon, although it seems very large and ominous, is actually a bit lighter than it appears; especially in a swinging motion. The material it is made out of resembles a form of steel, though it is stained an ebony-black color and shines with luster. However, when hammered into a thinner shape, as the edges of the exotically shaped blade are, it resembles a dark grey color instead. While the weapon resembles a very large sword, its main means of attack is to smash its opponent with its momentum carried by its weight. However, against larger foes, the cutting factor can really come out into effect (although to a human-sized victim, the smash-like cuts are even more devastating). The Great Sword is mainly an offensive weapon, as it is usually sluggish and tiresome to move swiftly; something not too good if the wielder has to be on the defensive. Being so, one must be specifically trained on how to use such a weapon, as strength alone usually isn’t enough (a normal sword user would have trouble transitioning to a Great Sword). The key to the effectiveness of such a weapon is to use its own weight and momentum as a tool, rather than as an obstacle that brute strength must override. Being so, Avelyn’s fighting style with the weapon usually tends to be very fluent and followed-through swings at a combination of different angles and movements to overwhelm the enemy to the point in which they are too worried about evading the strikes, rather than retaliating. However, the blade of the Zweihander is duel-edged, providing the opportunity to switch the directions of the heavy swings to throw an opponent even more off-balance. As an example, Avelyn may be able to cut away 1/3 of a grown oak’s trunk with a single horizontal attack with the highest amount of momentum, or perhaps bend or smash the blade of a perpendicularly blocking espadon. The Great Sword is a delicate, yet very powerful weapon. Personality: Avelyn is very different in behavior than her elegant appearance seems to suggest. In reality, she is slightly feisty, yet headstrong and aware of the pros and cons to every action she makes. She is very confident in her abilities, and has some sense of dark-humor at times, mostly toward her defeated enemies. She openly expresses her feelings on her face, and tone of voice, but is usually reluctant to reveal personal secrets that bother her such as her dark past and her deeply felt emotions. The fair elf is very caring to those who deserve it, but is openly opposed to any sort of evil or wrong-doing, declaring it as immoral and extremely unwelcome, no matter whom, or what was committing the crime of sorts. As her name in an ancient language translates, she is like a “Rose of Death”, in the fact that even though she is very elegant in appearance, she is also very skilled with a weapon, though she had taken a vow to only use such skills for virtuous causes after her regrettable childhood that is later mentioned in her Story. More or less, Avelyn is the kind of person you want on your side, and the one you want to avoid ending up on the wrong side of a sword with. She has a tom-boyish attitude in the way that she doesn’t allow things such as flowers distract her attention, but she loves to see very large, beautiful acts of nature such as bold rainbows or beautiful sunsets. Story: Avelyn is the sibling of Rynk. They were both born from the same mother, Serenity Dylestine, with an exceptionally legendary title, given to her after she had stopped a 100 years war with her divine voice as her only instrument when she was only a child by running out in between two entire legions advancing towards each other with their swords and spears raised to skewer one another. Some people had said the legend was purely myth, and a more political end to the wars had happened instead, but those who had witnessed that day know the truth that had unfolded in front of their own eyes. Though, when their mother turned twenty-four, the year when she had become pregnant and had given birth to the two siblings who were fathered from an Elven man whom she had fallen in love with, both she and her husband were brutally slaughtered by a horde of mercenaries who had pillaged their town in a sinister attempt to spark the wars once again so that they could be paid once more to fight for the highest bidder. They hadn’t noticed who she was when they killed her, not like they would have cared anyway, but they had paid attention to the two crying infants nearby; one a human boy, and the other an elven girl. Being that elves are usually more capable to be stronger, faster, etc than humans, they kidnapped the young girl and left her brother there to die. Even though she was too young to remember, that was the last time they were together since. The mercenaries raised the girl up as one of their own, if “raised” was even a proper term. From the very day she learned how to walk on her own, she was trained how to be, to put bluntly, a killing machine. Every day she was forced to train day and night with little to eat, and no time to get much sleep. She was beaten if she ever complained, talked back, or failed to do something right, eventually making her virtually silent and emotionless. She never smiled. She never cried. She never spoke. The elf simply did what she was told, and that was it; whether that command was to clean up rotted spoils or to mercilessly slaughter villages during their chain of raids. By age 13, she was appointed as the head-body guard of the mercenary captain, and when the former and much older/larger holder of that position complained, she was ordered to kill him too; which she did. It was only then had the child been given a name, Avelyn, which had some reference to an old tongue meaning “Rose of Death;” Avelyn never spoke against the name, but secretly, she despised it. For another two years she was beaten and forced to do what her superiors ordered. It was under one dark night that she had been told by the Merc. Captain, himself, about how she had really ended up in their camp as a child; how they killed her parents... and her brother that they left to die; he laughed after mentioning them, and then sent her away. Avelyn didn’t cry. She didn’t care about anything anymore; it was the way she was taught. Though, when she laid down to sleep, a dream of her mother’s voice calling out to her pushed itself into her soul-less mind… telling her that she had to run, to get away from that place no matter the cost. The voice told her she had to find the innocence that had been masked inside of her dried-up heart. When she awoke… that is what had happened. Suddenly realizing all the blood that stained her hands, all the people she had killed, how bad she was treated… she nearly burst out in tears instantly. She knew she had to run and get away from this place, putting the thought of looking for her brother who was almost certainly dead as a personal excuse for doing so. The young teenaged elf snuck out towards the gate of the camp under the cover of darkness, taking only a few supplies and a weapon with her, and then made a sprint out of the camp the very moment she got the chance. However, to her dismay, Avelyn’s attempt to escape was discovered by a mercenary that practiced dark arts, and while she was able to avoid him and race out of the encampment anyways, the mercenary had placed a curse upon her, stating: ”She, and all of her blood shall forever suffer an eternal plague of a dark world until she willingly, and utmost honestly decides to return to this place by herself.” In a literal sense, Avelyn and all of her family was to be randomly warped into alternate realities of worlds under siege of a great evil that was so terrible, it would either kill her, or seem much better than the way the mercenaries have treated her. …it had been almost a year since then. Now, Avelyn has grown more mature than she had been before. She now has more worldly experience, and has seen more things between the realms she has traveled through then most people have ever seen, or even heard of, in a lifetime. But even so, nothing has changed as she continues to search for her missing brother, and her true meaning for living…
|
|
|
Post by gamer10 on May 31, 2007 20:36:11 GMT -5
For "Welcome to Eternia"
Name:William Erson Gender: Male Age: 24 Race: Human Height: 5' 10” Weight: 170
Physical Appearance/Apparel Will has black hair that shimmers with a red tinge in the sun, and brown-blue eyes. He is of an average build, but his shoulders are broad and they give him a commanding countenance. He wears worn leather boots, loose fitting pants, and a white shirt. He carries a light wooden bow, and a steel sword.
Personality Arrogant, but emotionally fragile. He is often unable to cope with personal stress, but is a powerful diplomat.
Background William was born to a wealthy human noble. His father was a merchant who traded in valued metals and ore, and his mother was, well, the daughter of a nobleman. Typically arrogant, he is often outwardly conceited. His travel to Eternia cost him a fortune, and something else of which he does not often speak . Although forbidden to enter the realm, he traveled there at risk of capture and death when he returns home.
|
|
|
Post by Jess on May 31, 2007 21:34:31 GMT -5
For "Welcome to Eternia"
Truth Race Elf Class Lancer, Polearm. Age 471 Height 6' Even Weight 141.5 lbs
Appearance Truth's actual facial features are obscured by a heavy shining plate helm. He wears a full set of ancient arcane plate-armor that glows brightly in the light. The crest of the Half-Sun and Eye on the pauldrons and the gauntlets. He carries a very large and ancient Bardiche/Pole-Axe known as 'The Kings Lady'.
Personality Cryptic and mysterious.
History Will reveal later.
|
|
|
Post by zyphan on Jun 7, 2007 22:55:31 GMT -5
For Silver Wind
Zephyr Age: 17 Gender: Male Height: 5'11"
Appearance: Zephyr wears red leggings tucked into black knee-high boots, a black tunic, and a red floor-length trench coat with silver swirl patterns on the edging and cuffs. The back has a huge bird-of-prey design in silver on it. His hair is short, only two inches long with black roots and dark red tips. On Zephyr's back, between his wing joints, lays a broadsword, and he also has a short sword at his waist with two daggers hidden in his boots. His eyes are a charcoal black, which can appear light gray or pure black depending on his mood. His skin is of pale complexion.
Half-Demon Form: Zephyr has a wingspan of 17', and his wings are ebony black with red tips, and red feathers color where his wings connect on either side of his spine. Red and black feathers trail from the base of his neck down his spine as well, ending where the wings begin. His eyes gain red flecks at this moment, and His features become sharper, more aerodynamic. Zephyr's reflexes quicken, his hearing and eyesight increase in sensitivity. In this form, he is quick to attack if provoked.
Pure Demon Form: At this point, all that's left of Zephyr's body is a hawk twice the size of a Bald Eagle. His feathers are black, with red wing tips and a trail of red following his spine to color his tail a dark shade of red. Instead of black eyes, they have become a bright tomato red. He can project his thoughts to communicate, but his hawk voice has a deadly ring: it can paralyze enemies if he opens his beak.
Personality: Zephyr is generally a quiet person, though at times he can be quite bold and speak out. He is cautious, though not so much that he will shy from any threat. The hawk would rather fight than flee, unless flight is the only way to get out alive.
Extras: Zephyr can use fire. He can command it to take any shape, and do anything he bids. Instead of water warping like my other character, Zyphan, Zephyr can warp fire. He can withdraw his wings at any time while in half-demon and human form, but he prefers to keep them out, though usually underneath his coat and with normal features. The wings lie in two crevices on either side of his spine, and are practically invisible under his coat.
|
|
|
Post by Rosy on Jun 8, 2007 14:42:27 GMT -5
Rae- For silver wind Age: 26 Gender: female Height: 6'1" Weight: 150
Appearance: Rae has dark tanned skin and dark chocolate brown wavy hair that reaches slightly below her shoulders. She has large, dark brown eyes. Her weapons are two brass knuckles, which she keeps hooked to her belt loops at ALL times.
Half Demon: She has two horns, each about 8 inches long. She decorates them with hemp jewelry. Theres a bell tied to the edge of her right horn. She has a tail (like a cows, that's the best I can describe it.) and her eyes adapt a redish hue.
Full demon: Basically a bull, but female and HUGE. Her body turns black, except for the hair on the tip of her tail. Her eyes turn completely red, and the ring in her nose grows to the size of an actual bull's (those are big enough to slip up your elbow) While in her demon form, she tends to loose control of herself and may hurt those on her side.
Piercings: she has a small ring pierced into that skin between her nostrils (each form closer to demon, the ring gets bigger.) Her left ear has five piercings and her right has three.
Outfit: Leather!! She has black leather pants, and a bikini top with frayed leather underneath. At the bottom of each fray is a red bead.
Personality: She's very outgoing and funny, although she sometimes goes too far and acts like a slut. She hates being by herself, although she won't come to admit it, and will try as hard as she can to always be around a large group of people. She's very caring towards the ones she loves.
Others: Rae is almost always in her half demon form, preferring to look slightly intimidating over beautiful.
|
|
|
Post by xDuckyBoo on Jun 8, 2007 17:08:45 GMT -5
For Silver Wind. Name: Violetta Unisha Age: 142 Gender: Female Height: 5'8 Weight: 135 Appearance: Race: Full Demon. Personality: Cold, rebelious, loving, loyal, independant, and short tempered. Bio: Decided it was best to just leave her family alone as a preteen. She left one day at the age of 14 to gfigure o9ut who she truely was, Was of no use though, she seemed to have a barrier between herself and her demon form.
|
|
|
Post by Caelen on Jun 8, 2007 21:19:10 GMT -5
For: Black Earth
Character Name: Claude Alain
Character Description: Claude is one of the few survivors from Earth AR (After Rift). He was on the last ship to leave Earth for Luna (the name of the colony). Formerly a general in the UN military, he has been given command of the Black Earth expedition.
Claude has shoulder length brown hair that's a little wavy, and curls at the ends. He has silver-gray eyes. He's mostly of European descent and is short and slender. He's 5'6" and 115 lb. He has a reputation of being a bit on the strict side, but he knows which rules can be broken without harming anyone, and has occasionally been reprimanded for allowing those under his command to fudge the rules a bit.
Mech Name: Black Torrent
Mech Description: Black Torrent is a light quadruped mech with a humanoid torso. It has boosters on its lower back and in its legs to hover and jump with. The torso core has a large booster allowing for fast forward movement, with forward being whichever way the upper torso happens to be facing when used. The head is designed with emphasis on communication and sensors, but as a result it is lightly armored. The head can be retracted, severely limiting its abilities but preventing it from getting damaged. It has strafing boosters on its shoulders to allow for rapid strafing motion, either while airborne or on the ground. It's primary weapons are an auto-cannon (like a big Gatling gun) held in the right hand and a short sniper rifle held in the left. It's backup weapons are an energy sword for the right hand and an energy pistol for the left. It has a Linear Cannon, a devastating weapon that combines both energy and solid ammo to, more or less, nuke the target (50 meter blast radius). The Linear Cannon is mounted on Black Torrent's back and shoulders, with the cannon on the right side and the targeting device on the left.
Black Torrent is painted a deep, almost black, purple with equally dark blue trim and accents. On the left arm is the symbol of the Black Earth Expedition, a black orb and a smaller white orb next to each other on a silver background. On the right arm is the symbol of Claude's former unit, Mirage, a lone palm tree on a tiny island in the middle of open waters on a cloudless day. Black Torrent's weapons are painted a deep, also almost black, crimson. Black Torrent is very sleek and aerodynamic, clearly built for speed.
|
|
|
Post by Swift on Jun 10, 2007 14:10:36 GMT -5
For: Silver Wind ~Afflicted version~ Name : Rynk Age : 17 into 18 Race: Human (Afflicted) Alignment: Good Gender: Male Class: Thief / Rogue (Non-stealing) Appearance: Skin: White/Tan Hair: Soft Brown Eyes: Deep Brown Jacket: Black with grey around the edges; made from cloth Straps on Jacket: Navy-blue with brass bases Couplings on sleeves: Silver Mini-hood: Black on outside, white on inside Shirt: White with black trim in design in the center; made from cloth Belt: Brown with silver, metal snap-together buckle. Same goes for the belts protruding from it. Gloves: Black with silver bracing at the wrist and white nylon laces on the back of the palms; made from leather; fingerless after knuckles. Shorts: Black with silver trim of the black, thin-leather designs in the sides. Material similar to cargo pants. Socks: Dusted grey; cotton Boots: Charcoal with the soles being a darker black and the trim in the center a darker black as well. Made from leather. Demonic Alteration: Because of a sequence of events, Rynk ended up becoming infected by a dark poison of sorts given off from the claws of a monster that slashed his right fore-arm open when he arrived into the realm through the cursed portal that brought him there; he had been unconscious at the time. In a matter of ten minutes or so, his arm became demonically mutated into a redish-grey color. Veins rose to push up on his skin from underneath, and his slash wounds have coagulated in a rock-hard scar almost twice the size of the actual wounds, and at times blood can be seen pulsating through semi-transparent sections of the his arm. The effect has spread from the top of his right shoulder to his fingertips—his fingers have been distorted to resemble that of a demon’s claw, though their length is still similar to that of a normal hand. The infection enhances his muscle strength somewhat beyond what he was normally capable of with it, as well as being able to form a sort of circular-bladed weapon made of the same hard material that his arm has now taken on. It consists of five thorn-like prongs bent in a specific direction like a warped star that are attached to a hold able base; the edges of each prong are bladed on the outside, and there is enough space between them for his fingers to fit through and grip it. It can be gripped and used as a hand-to-hand weapon, or thrown similar to a boomerang—the material it is made of seems to be attracted that of which his hand is now made out of. Apart from his arm, Rynk’s eyes have also changed. The iris has become larger, covering up most of the whites of his eye. The pupil has also changed to the function similar to that of a cat’s in the fact that they become slivers when light is intense, his sight is sharper, and Rynk is able to see better in darkness than his normal human eyes would allow. Weapons: Instead of wielding either a heavy sword, or battle axe like some other kind of warrior, Rynk’s weapons of choice are the two, 12 inch long, three and a half of which make up the hilt, and the rest the blade, silver-coated daggers that are kept in the sheaths attached to his belt. Because of his lean body, he is able to move with much more agility than a standard soldier clad in heavy armor. His fighting style is very swift and fluent, focused mainly on speed rather than the strength or power of his attacks. The dagger’s handle is rather simple in shape, having no ‘fancy’ quality to them. They are made out of a lightweight, grey-charcoal colored, metal with a brass cap on the bluntly cut end, and up towards the blade the hilt fans out slightly at a rough angle, nearly doubling the width of the handle itself that is just wide enough to fit inside Rynk’s grip perfectly. From there, the bottom of the blade begins as a straight blade, but splits off at opposite angles similar to the top of the hilt, and then gradually comes together back into a sharp point, giving the dagger the look of a sharp kite-shape usually used as spearheads. The actual blades of the dagger are only about half an inch off the sides of the daggers, leaving the sides of them flat; there is a design welded into the silver the emphasizes where the blades meet the smooth sides in the middle, creating a sort of boundary in the center in the same of the dagger. The edges on the daggers, themselves, are razor sharp, yet are durable, and never seemed to have dulled or chipped yet during the course of their use. Because of their slender nature, the wounds they leave are not as painful as they are decisive and accurate, that would bring a quick end, rather than a painful one, to an unfortunate target. When all else fails, or a different use for a weapon that his daggers can not comply with is needed, Rynk also carries an exotic-type sword that seems to be like a Kris and a Saber combined. The weapon rests on the back of his belt, hanging vertically by means of a brass loop on the wooden sheath wrapped in a blue cloth with simple golden whisping curves decorating it to the right of the small pack that resides on the back of his belt as well. Unlike his daggers, this weapon is not from his own ream, but rather given to him as a gift after losing his saber on one of his adventures. (See picture for appearance) All in addition to this, Rynk also happens to have a third dagger resting in a black, cloth sheath that has a buttoned strap that holds the hilt down to secure it. This was actually the weapon of an old friend whom he traveled with through much of the world during that period of time. Tana, was her name, and she had seemed to be schooled in the art of a ritualist. The said dagger is single bladed, with the blunt side longer than the bladed, making a diagonally shaped tip that wasn’t all too effective for thrusting, though still possible given the circumstances. The hilt of the weapon was simple: a thin bar of metal horizontally perpendicular to the blade and the handle, with 45 degree bends to give it a “spiked” effect. What is most unique about it, however, are the inscriptions within the blade. He later learned that they actually used to summon parasitic creatures that could actually infect the stabbed target; the thought of being eaten from the inside out bothered Rynk when he first learned of the secret. The catch is, however, that only a ritualist could have activated the power inside of the knife making it useless beyond a normal knife to young hero. However, the hero in question has never used the knife at all for now, and it’ll most likely stay that way. The only time he removes the weapon from its sheath is when he tends to polish it every now and then, usually when nothing is going on at the moment. Personality: Rynk is the kind of person you would want to have at your side when everything just seems to go wrong. Though he is usually very calm, observing, and understanding, he can transition to a very serious tone and speak out for everyone when such matters arise. Though, he knows he is human, and can only do so much; he has his own likes, dislikes, and fears just like anyone else and he can be manipulated just like anyone else could. However, Rynk is a very intelligent person and usually knows what to do, or what to say in most situations, during both combat and simple conversations. Almost always, he is very kind and always puts others ahead of himself when it comes right down to it, even if it would put his own life on the line for someone he didn’t even know. When it comes to fighting, Rynk was never known as the kind of person that would start them. While he accepts it is only a fact of life that no one can change, he utterly despises it, but knows that his teacher had not taught him how to protect himself without purpose. The young hero is an excellent fighter in the way that he uses his speed and agility rather than strength or power, though he only fights for virtuous reasons or when there is undoubtedly no other choice. Story: Rynk’s mother was a legend; she stopped an extremely horrific war that had been going on for many years by running between two massive armies that would have wiped each other out entirely, causing thousands upon thousands of deaths, before they could engage. She spoke of the horror the wars had caused, and her tears seemed to wash away the blood from their swords. However, a group of mercenaries soon pillaged her town only minutes after Rynk was born. He was taken care of by an old, retired soldier named Argiri who survived the attack, who taught how to live in the world, and how to ensure that right was able to be enjoyed by all. Being so, he showed the young boy how to fight and defend himself since the day he could walk. Many morals, stories, and much love were learned by the small child as he grew up, however tragically, Rynk’s teacher died of an illness when he (Rynk) reached fifteen years of age, and in the man’s final words, he told his student about Rynk’s own secret past, and about another descendant of the legend that was his mother... his missing sister. The man died, knowing the boy would be a great hero some day, and after that moment, Rynk has journeyed alone, searching for the one thing that mattered to him beyond his own life; his lost sibling... Though, by sure chance of fate, something went wrong before his journey could even start. After being shipwrecked on his way across the ‘Great Sea’, he seemed to be troubled by one problem after the next, with people’s pleas for help that he could just not ignore. Even as a child at the age of fifteen, he proved to be an excellent fighter, and a very pure-hearted soul. Two years passed with him helping the people of the areas he wondered into, from as little of tasks of paying for bread to feed an orphan, to climbing into dungeons haunted by hideous beasts to save someone’s child. Finally, he had gotten the chance we wanted to set off on his true path to search for his sibling, who for all he knew, could have died during the raid seventeen years ago. Though, fate had different plans for him again, when a mysterious portal opened up while he was sleeping, and sent him off into a different world. After that day, nothing was ever the same again as he searched for not only his sister, but the true meaning of his own life. It had now been almost a year since then… While in this short time, Rynk had met many people and creatures, both ally and enemy, and laughed, cheered, suffered, and bled through many, many ordeals that had tested both his willpower and skill to its limits. Memories and scars have now enveloped over the young man, filling him with both warm dreams and frightening nightmares in his sleep. Now growing a year older, Rynk looks more mature and insightful then he had ever been before the strange events. Locked inside of him are stories of bravery and kindness, but as well as crippling sorrow and dark secrets. With “blood-stained” hands, arms that had held dieing allies in their final moments, muscles that had expanded and hardened from rigorous traveling, and eyes that had cried until there could be no more tears left inside of him, the unwilling realm-walker has seen more things then ordinary people might have seen in a life time. And still, he is after the same goals he had been seeking ever since his late teacher had departed the mortal world; whether doing so lead him to his own death or not he had promised to protect everything that he loves… and be reunited with his sister if that all was possible…
|
|
|
Post by pyroguy900 on Jun 11, 2007 23:16:30 GMT -5
Name: Mathias D'Mordus Gender: male Race: Vampiric Height: 6'3 Age: 172 Place of Residence: Chateau D'Mathias (a cave with lavish furnishings inside) Family: Mathias was outcasted from the Royal Family of Mordus, the rulers of a mountainous colony Powers: Regeneration, Blind, though can see through Sonar and the scent of blood inside of creatures. Strong, fast, and telekinetic, the strongest in his clan before his blinding and exhile Weapons: A sword named Karas Animals: a large white wolfen named Renard, funny thing is that Renard is a GIRL wolfen.
Appearance: Mathias is tall, pale, and eloquaint in movement, yet his frame has the lingering air of power and danger. Wears tattered garments of royalty beneath a heavy black cloak, silver hair, and red eyes, without pupils nor whites due to his punishment of having his eyes exposed to direct sunlight. Appears to be young and confident, despite his large wolfen companion.
Personality: Bitterly sarcastic, slightly insane, and wise beyond his years, Mathias gives advice to those who seek it, while still attempting to travel the world in search of perfection and a place where he could truly be without worries. When the going gets tough, Mathias can fight better than most, since he has had seventy-two years to learn how to adjust to his blindness.
History: Mathias D'Mordus is the grandson of Garlan D'Mordus, founder of the colony of Mordusia and leader of the Mordus Clan. On his 100th birthday, upon returning from conquering six western territories, Mathias was betrayed by Garlan, who feared his power, and was given a fate worse than death. Having his eyes stapled open and a hood with eyeholes cut drawn over his face, Mathias was hung at noon upon the highest tower of Garlan's Chateau D'Mordus until dusk, then cast into a cavern to die.
|
|
|
Post by Roara on Jun 17, 2007 0:34:20 GMT -5
Name: Roary, or Banjokat once you get to know her Gender: female Race: Feline Demon Height: a foot and a half as a cat, 5 foot 2 as a human Age: unknown Place of Residence: wherever something interesting is happening... Family: Shes a demon... Powers: Along as her demonic power to manipulate fire, wind, and energy, her banjo can magically influence someone's mood depending on the song, or even make them think biased. This is mainly only on the weak minded easily, but on the strong minded it takes more concentration. Her banjo can turn into a katana too. Weapons: her katana/banjo Appearance: As a cat, Roary is black. As a human, she is very pretty, European looking brunette with two long braids down to her butt. She wears a tight purple dress with white designs on it, all resembling flowers and clouds. Her eyes look to resemble cat's eyes, and she wears an amulet which she will probably end up giving to Rynk for his next RP (it allows him to see in the dark like a kitty!) her banjo as a human is attached to a small hook on her belt, and as a cat it can either stick to her like velcro or just float around her. Personality: Probably the least serious person on the planet. She will make jokes about anything, and loves to hear people laugh. Also, she is bisexual, but she wont be like wanting to go down on anyone in the story... unless they are willing to. She will play her banjo with the most beautiful voice possible. While fighting, she tends to toy with her opponents until they are tired and its an easy kill.
|
|
|
Post by mutilateddragon on Jun 30, 2007 22:45:31 GMT -5
for "Enter the escape"
Name: Alexus Pyre Age: 17 Height: 5'2" Gender: Female Race: Half dragon
Weapons: Alexus carries with her a thick leather whip that is studded with sharp metal spikes at regular intervals. She also uses a long dagger that is attached to the inside of her right calf.
Appearance: She looks to be quite young due to her small, slim body and young, roundish face. Alexus has big green-grey eyes that give her the deceiving appearance of being very innocent and pure. Her hair is a dark brown and quite short, her side parted fringe is kept covering part of her face most of the time. The skin covering her body is a very pale white, contrasting with her dark clothes. For protection Alexus wears light black leather armour on her torso and arms, covering her plain loose fitting black clothes. On her right wrist is a thick metal handcuff, the broken chain hanging from it. A tattoo of a yin-yang sign on the top of her left thigh. Dragon: Her dragon form has dark blood-red scales covering its entire body. Her skeletal structure changes and her bones grow stronger and larger when Alexus transforms so that she still stands on her two back legs but she reaches the height of about 8ft. The dragon form has a long blood-red tail and large blood-red wings. Her snout is quite short with a pair of dark golden, reptilian eyes and two bleach bone horns curving out from the back of her skull to under the lower jaw, a series of smaller horns running down from the back of her skull to the base of her neck. Her hands still have opposable thumbs but only three clawed fingers.
Personality: Alexus is very quiet and doesn’t talk much unless forced. Her responses to questions can be very blunt if she replies at all. Yet she hates to be rude and offending. If she feels relaxed around someone she will often ask questions, most of which are very blunt and to the point, as she does not see the need for avoiding questions, personal or not. Alexus’ nature is nonetheless very kind and helpful to those who look to be in need. Due to her past her anger has been very subdued and confined within herself. Before her master took her she was a free spirit: confident and happy, often enjoying the company of friends and family, but now prefers to remain alone and think of things. As a dragon she is very stupid and gets angry very easily. Not thinking actions through at all she normally just attacks of flames anything that irritates her.
History: Alexus first changed into her “other form” when she was 11 years old. As with most growing children hormones came into play, but unlike the other children, Alexus changed into a fire-breathing dragon. As a baby she was fostered by a widow and brought up in a small rural village. After burning down her village Alexus ran away and was found by a vampire named Damien Craught who lives a very rich and powerful life. Damien funds a lot of crime in many countries, delving into the riches of both the good and the bad sides of life as much as he can and yet he isn’t without his wants... Hearing of her tale Damien decided to “take Alexus under his wing”, since then she has been a pet running around doing his wishes. After being indoctrinated by the repulsive man for many years Alexus believes that Damien is helping her by hiding Alexus from people who hate and want to kill her.
Abilities: Alexus hasn’t tried to recognise her powers fully yet, but has found that at times when she is angry she can lift things many times more than her own weight and create small bursts of flame wherever she concentrates on.
|
|
|
Post by xDuckyBoo on Jun 30, 2007 23:01:10 GMT -5
For: "Enter The Escapre." Name: Cree' Allumere [pronouced Cr-e-a /Al-lu-me-re] Age: 178, looks 19 Race: Elf Weapon Handling: Cree' is an archer of some sorts, She uses her skills when needed too. Personality: Cree' is a very sarcastic and tough person. She has a very fragile look to her though. She likes surprising people with her rude remarks and underestimated skills. Shes only serious and nice to people shes known more than a year. Even though shes tough, shes very emotional, her past as made her this way. She'll stick up for her opinions even if shes wrong. History: Cree' was left to die as a one-year-old on the street because her teenage mother "couldn't" deal with her at the moment. Fortunately An old man was busying himself by brooming the sidewalk and noticed the small child. He raised Cree' until he died, she was of the age 10. At the age of 10 she began living on the streets aand shoplifted anything she needed, until she got caught. She spent 4 months in jail because of that. At the age of 16 Cree' finally went into a adoption agencey, she was lucky to get a parent a week later. The woaman who took her in was of the spirited type and taught her of mythical creatures and how to summon their powers. One day they were learning about elves and suddenly Cree' changed form, since then she has been an elf. Abilities: Cree' is able to talk to nature, such as: Animals, plants. She can also create sun blasts and leaf strikes. Appearence:
|
|
|
Post by Caelen on Jul 6, 2007 1:29:51 GMT -5
For: Enter The Escape
Alexander "Q'ina" De'Nile Male 6'1" Fallen Archangel Unknown age
Alexander was formerly a warrior of light, yet the codes that angels must follow forbid certain things. Previously, he believed the laws of his lord to be infallible. However, he fell in love with another angel, and his lord forbids angels to love. Both were banished to the mortal realms. Since then, Alexander has cast aside his belief in his former lord, and he has decided to live life by his heart.
In his true form, Alexander has 3 pairs of large white feathery wings, 1 of which is larger than the other 2. These wings seem to extend from glowing light on his back, and they phase through clothing and armor as well. This phasing causes the light on his back to go through as well, so it looks like his clothing or armor has light coming from it. He can retract these wings into his back, thus entering a "human" form. While the wings will then be hidden, the light on his back will remain a dim glow unless he covers it up (if the wings aren't going through something, the light doesn't pass through either).
He fights with a combination of energy attacks (almost always light based) and his sword that looks to be made of glass (though is stronger than steel). He has healing powers, but they require great concentration and a fair amount of time to do anything more than heal a little scratch.
Alexander is still struggling with having lost nearly everything he held to be absolute, and is working towards understanding what the truth of the world might be. Not having the restraints of his former lord to direct his actions, he is willing to make friends with almost anyone, provided they are not angels in the service of his former lord.
|
|